Revision faf563d by Clément Foucault January 16, 2020, 14:56 (GMT) |
Fix T71788 Invalid (pink) shader when using wireframe node This was caused by the clip distance not being passed by the geometry shader. |
Revision 32f0bb0 by Clément Foucault January 16, 2020, 14:56 (GMT) |
Fix T70766 EEVEE: Performance drop with node tree in 2.81 |
Revision 59d3e43 by Brecht Van Lommel January 16, 2020, 14:52 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 7fc7df1 by Sergey Sharybin January 16, 2020, 14:52 (GMT) |
CMake: Fix linking of ffmpeg_test on macOS Part of the issue was missing library path to png library. Other part was missing iconv passed to linker. |
Revision 216291d by Brecht Van Lommel January 16, 2020, 14:50 (GMT) |
Fix T68000: load previous settings error if config folder already exists This happened when opening Blender and not clicking Load Previous Settings or Next, and then reopening Blender again and using Load Previous Settings. |
Revision d426176 by Sebastián Barschkis January 16, 2020, 14:33 (GMT) |
Fluid: Fix for mesh velocities Was using incorrect file format when reading mesh velocities from cache |
Revision 5958945 by Sybren A. Stüvel January 16, 2020, 13:58 (GMT) |
Cleanup: Clarification of the `Particle.uv_on_emitter()` function docs Just some rewording of the documentation of `Particle.uv_on_emitter()`, so that it no longer refers to 'derived mesh' but 'evaluated mesh', and document that it expects a modifier from an evaluated object. No functional changes. |
Revision 3c426fe by Sybren A. Stüvel January 16, 2020, 13:58 (GMT) |
Fix T73121: Blender crashes on accessing particle uv_on_emitter Blender wasn't checking whether the passed modifier actually contained an evaluated mesh, before accessing the mesh pointer. |
Revision e7e454f by Germano Cavalcante January 16, 2020, 12:16 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 9a65515 by Germano Cavalcante January 16, 2020, 12:14 (GMT) |
Revision 003be8a by Julian Eisel January 16, 2020, 11:13 (GMT) |
UI: Use same precision in "Move" redo panel as elsewhere The floating "Move" redo panel showed transform values with less precision than in other places (e.g. sidebar and properties editor). With Millimeters as unit it would even round to full integers, which may be an issue since you typically work at higher precisions with this unit. Note that this only applies to the visual precision, internally we use full floating point `float`s still. Fixes T70367. |
Revision 25cb12d by Julian Eisel January 16, 2020, 10:58 (GMT) |
UI: Show animation cancel button in all status-bars Previously the button would only show up in the status-bar located in the same window that had the screen with the animation timer. I don't see a reason not to show the button in all status-bars instead, other animation feedback is also displayed in all windows. Fixes T72194. |
Revision dd4d27e by Bastien Montagne January 16, 2020, 10:36 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 3ee6d74 by Bastien Montagne January 16, 2020, 10:35 (GMT) |
Revision 2dfeb25 by Campbell Barton January 16, 2020, 10:04 (GMT) |
Cleanup: remove unused PYTHONPATH from freestyle This accesses PYTHONPATH directly, ignoring Py_IgnoreEnvironmentFlag. Remove since it's not used. |
Revision e17b075 by Campbell Barton January 16, 2020, 07:32 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 6c91509 by Campbell Barton January 16, 2020, 07:27 (GMT) |
Fix T73149: Adjust Last Operation uses horizontal layout The horizontal layout was clipping text for some enums. |
Revision be521a7 by Campbell Barton January 16, 2020, 05:44 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 7570c07 by Campbell Barton January 16, 2020, 05:26 (GMT) |
Fix T73150: Python tooltips missing from toolbar |
Revision ef9e278 by Campbell Barton January 16, 2020, 05:25 (GMT) |
Cleanup: unused warnings |
|