Revision 5cd6aa4 by Campbell Barton December 11, 2019, 02:51 (GMT) |
Docs: expand comments in versioning code Help ensure we update all necessary areas when version bumping. |
Revision d1631c9 by Harley Acheson December 11, 2019, 00:31 (GMT) |
Fix T72340: Version bump for recent Userdef changes Updates blender subversion in order to properly handle recent userdef theme changes. Differential Revision: https://developer.blender.org/D6388 Reviewed by Campbell Barton |
Revision 63d5214 by Campbell Barton December 10, 2019, 23:56 (GMT) |
Cleanup: spelling |
Revision e0fbea9 by Clément Foucault December 10, 2019, 23:26 (GMT) |
Overlay Engine: Armature: Fix bones disapearing with custom bone color This seems to only affect some drivers. Rendering to multiple targets without all output variables defined seems to be undefined behavior. Thanks to gaiaclary for reporting on blendercoders. |
December 10, 2019, 19:44 (GMT) |
Cycles: support for custom shader AOVs Custom render passes are added in the Shader AOVs panel in the view layer settings, with a name and data type. In shader nodes, an AOV Output node is then used to output either a value or color to the pass. Arbitrary names can be used for these passes, as long as they don't conflict with built-in passes that are enabled. The AOV Output node can be used in both material and world shader nodes. Implemented by Lukas, with tweaks by Brecht. Differential Revision: https://developer.blender.org/D4837 |
Revision 35b5888 by Brecht Van Lommel December 10, 2019, 19:33 (GMT) |
Fix menu buttons not displaying down arrow with emboss=False |
Revision 4fa774b by Julian Eisel December 10, 2019, 16:09 (GMT) |
Fix: Fullscreen File Browser showing override warning on file open Steps to reproduce were: * Change File Browser display mode to fullscreen in Preferences * File > Save As (make sure existing .blend is selected) * File > Open The file name would still be shown in red and the + and - icons would be visible, which should only be the case for saving files, not opening. Note that this change makes all `FileSelectParams.flag` values be reset on re-opening a File Browser, which *may* in fact cause other issues. It's easy to fix those though, and I'd prefer properly resetting the flags and only keeping specific ones in that case. |
Revision c5767a2 by Julian Eisel December 10, 2019, 15:00 (GMT) |
Fix T71995: Texture Paint workspace crash with new scene Issue likely caused by 8b31f6fb2169. With this, initializing the toolsystem (e.g. for a new workspace-scene combination) would skip the entire create->initialize routine for image/texture painting settings. Reason being that these are not allocated, unlike other paint settings. So while correctly skipping the create part, it also skipped the initialization, which was still needed. This does further changes in related code to avoid NULL pointer accesses. |
Revision 4d0643a by Sybren A. Stüvel December 10, 2019, 14:12 (GMT) |
Fix T70447: 'WholeCharacter' Keying set doesn't key None properties The issue is that `something.path_resolve('"custom_property"')` raises a `ValueError` when the custom property is set to `None`. Since `None` cannot be stored in a keyframe anyway, the property is now silently skipped. Not having an explicit value is the closest we can get to `None`. This of course breaks when the value should be `None` in between not-`None` values, but I would consider that as a problem with the rig, and not something Blender can fix. |
Revision 96a1bc2 by Antonio Vazquez December 10, 2019, 13:06 (GMT) |
GPencil: Invert Simplify options To follow the standard conventions, the simplify options for grease pencil are inverted now, so to disable the file, uncheck the fill option and not as before that must be checked.. Before it was confusing because the simplify was activated checking the option and this was opposite to the mesh simplify options. |
Revision e71fe92 by Sybren A. Stüvel December 10, 2019, 13:01 (GMT) |
Fix T71609: Resizing bone length to 0 gets it stuck to that size The result of normalising the bone vector wasn't checked, so it resulted in a zero-length vector being multiplied with the desired length. Choosing an arbitrary vector prevents the bone being 'stuck' at zero length. Thanks @mano-wii for the patch. |
Revision daf290d by Campbell Barton December 10, 2019, 12:14 (GMT) |
CMake: fix linking Blender as a Python module Remove direct links to Blender binary, only link to the window manager and rely on indirect links for everything else. |
Revision 42a551d by Jeroen Bakker December 10, 2019, 09:55 (GMT) |
Fix T72220: Hide Edit Overlays The edit overlays were drawn dispite of the global hide overlays toggle. This patch checks the global hide overlay toggle to see if it needs to draw these overlays. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6371 |
Revision 3ea736f by Campbell Barton December 10, 2019, 06:55 (GMT) |
Keymap: use the application key for the context menu This gives keyboard access to the context menu which can be useful when using accelerator keys to access items within it. |
December 10, 2019, 06:13 (GMT) |
GHOST: add support for application/menu key Support the application key on Linux & Windows. |
Revision dfb6af3 by Campbell Barton December 10, 2019, 01:01 (GMT) |
Cleanup: extra semicolon, comma warnings |
Revision 3a4fa40 by Campbell Barton December 10, 2019, 00:56 (GMT) |
Fix T72258: Loading keymap crashes on startup |
Revision 00e9241 by Campbell Barton December 10, 2019, 00:06 (GMT) |
Cleanup: header guards |
Revision cc70f7d by Campbell Barton December 10, 2019, 00:06 (GMT) |
Cleanup: undeclared variable warning |
Revision 1a86429 by Campbell Barton December 9, 2019, 21:15 (GMT) |
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