Blender  Git "temp-greasepencil-vfx" branch commits.  Page: 118 / 145  June 23, 2017, 13:56 (GMT)  |  Merge branch 'blender2.8' into greasepencil-object
   |  June 23, 2017, 07:30 (GMT)  |  Change temp texture to DRW_TEX_RGBA_32
   |  June 23, 2017, 07:22 (GMT)  |  Fix problem with sculpt cursor
  The cursor was not set when switch between object in different modes.
   |  June 22, 2017, 17:33 (GMT)  |  Add DRW_STATE_DEPTH_ALWAYS to stroke pass
  This option is required to use the zwrite option
   |  June 22, 2017, 17:11 (GMT)  |  Merge branch 'blender2.8' into greasepencil-object
   |  June 22, 2017, 17:08 (GMT)  |  WIP: First step to fix z-depth problem
  Need a change in draw manager to allow writting zdepth without checking adding DRW_STATE_DEPTH_ALWAYS
  Thanks to Clement Foucault for all the help fixing this bug.
   |  June 22, 2017, 15:13 (GMT)  |  Cleanup: Rewrite if/else to make more compact
   |  June 22, 2017, 11:16 (GMT)  |  Cleanup: Move edit and current pass out of loop
  These passes don't need to be repited.
   |  June 22, 2017, 11:12 (GMT)  |  Cleanup: Remove unused function
   |  June 22, 2017, 10:55 (GMT)  |  Fix drawing segment fault when hide colors
  The batch cache must be set to dirty for all GP Objects and not only current one.
   |  June 22, 2017, 10:25 (GMT)  |  Cleanup compiler warnings
   |  June 22, 2017, 09:19 (GMT)  |  Merge branch 'blender2.8' into greasepencil-object
   |  June 21, 2017, 19:00 (GMT)  |  Rename functions and structs  to new Gawain naming
  As this branch is not the current blender2.8, these renaming was missing in grease pencil new code.
   |  June 21, 2017, 18:56 (GMT)  |  Fix merge error
   |  June 21, 2017, 15:17 (GMT)  |  Merge branch 'blender2.8' into greasepencil-object
   |  June 21, 2017, 14:53 (GMT)  |  WIP: Add a temp framebuffer to control z-depth
  The stroke is rendered to temporary framebuffer and then render again using fullscreenquad to add the z-depth.
  This cannot be done in one step because the strokes must keep the internal layers order without using z-depth values.
  Still some problems with z-depth texture.
   |  June 19, 2017, 15:07 (GMT)  |  Undo z-depth manipulation method
  This method is not enough precise to get clean drawings, so we need to find an alternative solution.
   |  June 19, 2017, 08:12 (GMT)  |  Cleaun: Add clamp to keep zdepth in valid range
   |  June 19, 2017, 08:09 (GMT)  |  Cleanup and move constant to defines
   |  June 19, 2017, 07:55 (GMT)  |  Fix keep thicknees by object
  This option must be by object, not by scene.
  Cleanup some code too and rename to use better naming for variables.
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