October 18, 2019, 11:35 (GMT) |
Fix T70609 EEVEE: Shader using lots of nodegroups are slow to update |
October 18, 2019, 11:35 (GMT) |
Fix T70544: Mesh extracted from Mask crash Blender when using Dyntopo This commit fixes an assert in mesh_runtime_check_normals_valid Reviewed By: jbakker Maniphest Tasks: T70544 Differential Revision: https://developer.blender.org/D6013 |
October 18, 2019, 11:35 (GMT) |
Cleanup: typo, style |
October 18, 2019, 11:35 (GMT) |
Sculpt: Fix projection artifacts by changing the voxel remesh isovalue This should fix most of the shrinkwrap artifacts when the preserve volume option is active. After this commit the default voxel remehser settings should not fail in the default cube. Reviewed By: zeddb Differential Revision: https://developer.blender.org/D6010 |
October 18, 2019, 11:35 (GMT) |
Fix: region toggle operator being able to toggle regions it shouldn't Only regions with alignment set should be toggle-able. If this is not set, then the region is likely either a main region, or entirely hidden by the user (not just collapsed). |
October 18, 2019, 11:35 (GMT) |
Depsgraph: Perform early exit check prior to time tag Evaluation is not entirely cheap even in the case when there is nothing tagged in the scene. This is because of all the calculation of pending operations, cleating runtime flags and so on. This commit makes it so time operation is tagged for update prior to early exit check. Improves playback speed in a scene without anything animated. Maniphest Tasks: T70463 Differential Revision: https://developer.blender.org/D6002 |
October 18, 2019, 11:35 (GMT) |
Fix T70626: VSE: Slip Strip Operator doesn't refresh audio on confirm Maniphest Tasks: T70626 Reviewed By: ISS, sergey Differential Revision: https://developer.blender.org/D6016 |
October 18, 2019, 11:35 (GMT) |
Buildbot: Correction to previous commit Off-by-one calculating parent folders. |
October 18, 2019, 11:35 (GMT) |
PyAPI: drop Vector requirement for tessellate_polygon Use mathutils_array_parse which converts any sequence of numbers. |
October 18, 2019, 11:35 (GMT) |
Fix build error (missing BKE_global.h) |
October 18, 2019, 11:35 (GMT) |
Fix T70601: Lasso select not functioning correctly in Armature Edit Mode This solution mimics the one used for pose by ignoring the bone line if either end is clipped. |
October 18, 2019, 11:35 (GMT) |
Buildbot: Point to pre-compiled CentOS 7 libraries |
October 18, 2019, 11:35 (GMT) |
Fix T70586 EEVEE: principled shader alpha bleeding issues Avoid double multiplication by alpha on ssr/sss data. |
October 18, 2019, 11:35 (GMT) |
Sculpt: support automasking, pose and mask expand for multires These were the last remaining new sculpt tools that did not support multires. Performance could be improved still, but it should work. Fixes T68899 |
October 18, 2019, 11:35 (GMT) |
Cleanup: avoid converting from CCGElem to SubdivCCGCoord The other direction is faster. |
October 18, 2019, 11:35 (GMT) |
GPU: show one-time startup warnings for old Intel drivers with known issues This is pretty conservative. We do not show warnings for e.g. HD 4000 with the latest drivers as they appear to be working mostly fine even if unsupported, and there is nothing the user can do to improve things. Ref T70520 |
October 18, 2019, 11:35 (GMT) |
Fix T69363 EEVEE: Blender crash when using Edit mode for Ocean Use same Mesh* as extraction. We always use the final mesh for shaded geom. |
October 18, 2019, 11:35 (GMT) |
Fix T68857 EditUV: Crash on Remesh modifier with 'Display in Edit Mode' |
October 18, 2019, 11:35 (GMT) |
October 18, 2019, 11:35 (GMT) |
Deps: Fix wrong LLVM prefix used for Mesa It made it Mesa to be compiled with swrast rather than with llvmpipe. |
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