August 10, 2021, 01:35 (GMT) |
DRW: New Select Debug Engine This is a simple engine used only to debug the texture of select ids. It is only used when the `WITH_DRAW_DEBUG` option is enabled and the debug value is 31. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5490 |
August 10, 2021, 01:35 (GMT) |
BMesh: support laplacian smooth for n-gons Follow the same logic already used by the modifier. |
August 10, 2021, 01:35 (GMT) |
Cleanup/Fix RNA array length accessors returning non-zero values in invalid cases. This was apparently done in two places only, with a very cryptic comment (`/* for raw_access, untested */`), and... I cannot see how returning a non-zero length value for an array that does not exist or is not accessible at least, would be anything but an obvious source of issues. Note that both commits adding those lines are from stone ages (2009): rBcbc2c1886dee and rB50e3bb7f5f34. |
August 10, 2021, 01:35 (GMT) |
Fix T83164: Spline IK `joint_bindings` parameter is broken. Code freeing the array would not properly reset its length value to zero. Note that this corrupted data could also be saved in .blend files, so had to bump fileversion and add some doversion code too. Fix T90166: crash when creating a liboverride. |
August 10, 2021, 01:35 (GMT) |
Render: move Cycles visibility, holdout and shadow catcher properties to Blender The immediate reason for this is that we want to be able to initialize them to different defaults for light objects, which is hard with Python properties. But in general it is useful to be able to share these with other renderers. As a side effect, Eevee now supports a per-object holdout instead of only per-collection. Differential Revision: https://developer.blender.org/D12133 |
August 10, 2021, 01:35 (GMT) |
Cleanup: quiet array-parameter warning |
August 10, 2021, 01:35 (GMT) |
PyDoc: document how parameter are used for 3D and 2D textures Improves on rB171433e841379e7efad069bbda9880fb271e2fc4 |
August 10, 2021, 01:35 (GMT) |
Cleanup: replace short with boolean for zero area array Also remove redundant fabsf on the area of a quad/tri & reduce indentation using continue in for loop. |
August 10, 2021, 01:35 (GMT) |
Fix T90236: Sculpt automasking failing when the stroke does not start over the mesh The active geometry element are usually updated by the cursor drawing code (as they are needed for the cursor preview) and when an sculpt operator starts. For brushes, this was not happening. This was making brushes rely by default on the last cursor drawing update, which can be incorrect if the mouse moved after starting the stroke without hovering the active geometry. Reviewed By: JacquesLucke Maniphest Tasks: T90236 Differential Revision: https://developer.blender.org/D12045 |
August 10, 2021, 01:35 (GMT) |
Fix build error when WITH_XR_OPENXR not defined |
August 10, 2021, 01:35 (GMT) |
GPencil: New Merge Layer keymap: Shift+Ctrl+M The keymap is available in: Draw, Edit, Sculpt, Weight Paint and Vertex Paint modes. The keymap is not available in Object mode to avoid any conflict. Reviewed By: pepeland Differential Revision: https://developer.blender.org/D12128 |
August 10, 2021, 01:35 (GMT) |
Cleanup: comment blocks & spelling |
August 10, 2021, 01:35 (GMT) |
Geometry Nodes: Add more warnings for out of bounds parameters Add warning(info) to nodes that don't work when an input value is out of range. For example, the grid node doesn't work with Vertices X or Verices Y less than 2. These are purposefully added as "Info" warnings, because they don't show in the modifier and they aren't printed to the terminal. Differential Revision: https://developer.blender.org/D11923 |
August 10, 2021, 01:35 (GMT) |
Fix T90235: Smooth Brush not working with interior vertices with two adjacent edges The exception to automatically pin vertices of grid corners also has to take into account that the vertex is in a boundary. Reviewed By: JacquesLucke Maniphest Tasks: T90235 Differential Revision: https://developer.blender.org/D12044 |
August 10, 2021, 01:35 (GMT) |
Added some TODO remarks. |
August 10, 2021, 01:35 (GMT) |
Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer This makes the internal naming consistent with the public API. And also gives us a visibility_flag rather than restrictflag that can be extended with more flags. |
August 10, 2021, 01:35 (GMT) |
Cycles: make object Fast GI Approximation panel a subpanel of Shading |
August 10, 2021, 01:35 (GMT) |
August 10, 2021, 01:35 (GMT) |
LibOverride RNA API: add removal of properties and operations. This should complete the basics of RNA API for library overrides. Ref. T86656. |
August 10, 2021, 01:35 (GMT) |
Cleanup: make format |
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