February 17, 2021, 16:40 (GMT) |
Sculpt Expand: ExpandCache comments |
February 17, 2021, 16:39 (GMT) |
Sculpt Expand: Expose normals expand in the keymap |
February 17, 2021, 15:50 (GMT) |
Sculpt Expand: Fix normals falloff |
February 17, 2021, 15:35 (GMT) |
Merge branch 'master' into sculpt-dev |
February 17, 2021, 15:35 (GMT) |
Merge branch 'master' into sculpt-dev |
February 16, 2021, 23:17 (GMT) |
Sculpt Expand: More comments |
February 16, 2021, 20:03 (GMT) |
Sculpt Expand: Refactor, more comments |
February 16, 2021, 19:38 (GMT) |
Sculpt Expand: Cleanup, comments |
February 15, 2021, 18:41 (GMT) |
Sculpt Expand: rename texture options to distortion |
February 15, 2021, 18:11 (GMT) |
Sculpt: Move geodesic distances code to its own file |
February 15, 2021, 18:07 (GMT) |
Sculpt Expand: Fix face set snapping with Multires |
February 15, 2021, 17:56 (GMT) |
Sculpt Expand: Fix crash when editing an existing face set with Multires |
February 15, 2021, 17:29 (GMT) |
CMake/Deps: OpenVDB 8.0.1 Straight forward version bump, some of the variables to detect a static OpenEXR changed and the folder structure seemingly changed a little requiring updates to the diff Reviewed By: sebbas, sybren Differential Revision: https://developer.blender.org/D10340 |
February 15, 2021, 17:29 (GMT) |
CMake/Deps: OpenImageDenoise 1.2.3 ? 1.3.0 |
February 15, 2021, 17:29 (GMT) |
CMake/Deps: upgrade USD 20.05 ? 21.02 USD version 21.02 includes two of the changes Blender used to patch in, which have now been removed from `usd.diff`. Unfortunately 21.02 introduces another issue where LZ4 symbols are accidentally exported, causing linker errors. Fortunately these symbols are only used for resting, so I added a patch hunk that simply removes their `extern "C"` declaration. The LZ4 linker issue has been reported upstream at https://github.com/PixarAnimationStudios/USD/issues/1447. Reviewed By: sebbas, mont29 Differential Revision: https://developer.blender.org/D10367 |
February 15, 2021, 17:29 (GMT) |
Fix T85633: Misspelling of "neighborhood" in description |
February 15, 2021, 17:29 (GMT) |
Attributes: return refined Attribute from attributes.new method Previously `mesh.attributes.new(...)` would return a generic attribute that one could not do much with. Now it returns refined attributes like `FloatAttribute`. |
February 15, 2021, 17:29 (GMT) |
CMake/Deps: TBB 2020U2 Straight forward version bump. 2020U2 is significantly louder in the deprecated header usage warning department, we should probably see if we need to act on this: P1949 Differential Revision: https://developer.blender.org/D10359 |
February 15, 2021, 17:29 (GMT) |
Cleanup: Spelling in function name |
February 15, 2021, 17:29 (GMT) |
CMake/Deps: Boost 1.73 Just a simple version bump. Maniphest Tasks: T85365 Differential Revision: https://developer.blender.org/D10314 |
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