February 15, 2021, 17:29 (GMT) |
CMake/Deps: Alembic 1.7.16 Version bump + no longer using Boost. Building Alembic with Boost gave compiler errors, and having one less inter-dependency is good as well. Reviewed By: sebbas, sybren Differential Revision: https://developer.blender.org/D10329 |
February 15, 2021, 17:29 (GMT) |
Cleanup: Grammar in comments |
February 15, 2021, 17:29 (GMT) |
Cleanup: unused variable |
February 15, 2021, 17:29 (GMT) |
CMake/Deps: XR_OpenXR v1.0.14 Straight up version bump Things of note: They started using API calls only available in windows 8, however given the Python 3.9 update will forcibly bump us to 8.1+ anyhow this is not an issue. Will require some minor tweaks to platform_win32.cmake after adding the libs to svn which are not included in this diff so this diff can land without having to have the libs in place yet. Reviewed By: sebbas, sybren Differential Revision: https://developer.blender.org/D10349 |
February 15, 2021, 17:29 (GMT) |
Cleanup: Remove code duplication (merge error) |
February 15, 2021, 17:29 (GMT) |
Fix T71960: Malformed .bmp files lead to crash Add a boundary check, avoiding access past actual data. Ideally would need to report error to the user somehow, but it doesn't seem to be easy to do. This is a minimal safe patch. The proper complete fix is being worked on by Jesse. Differential Revision: https://developer.blender.org/D10357 |
February 15, 2021, 17:29 (GMT) |
FFmpeg: Improve multi-threading settings for VSE proxies Following code from D8627 this patch corrects multi threaded processing of proxies, where a 60 sec proxy generation drops to 35 sec. Differential Revision: https://developer.blender.org/D8659 |
February 15, 2021, 17:29 (GMT) |
Cleanup: clang tidy |
February 15, 2021, 17:29 (GMT) |
Cleanup: Use enum class for CryptomatteLayerState. |
February 15, 2021, 17:29 (GMT) |
FFmpeg: Improve multi-threading settings Allow use all system threads for frame encoding/decoding. This is very straightforward: the value of zero basically disables threading. Change threading policy to slice when decoding frames. The reason for this is because decoding happens frame-by-frame, so inter-frame threading policy will not bring any speedup. The change for threading policy to slice is less obvious and is based on benchmark of the demo files from T78986. This gives best performance so far. Rendering the following file went down from 190sec down to 160sec. https://storage.googleapis.com/institute-storage/vse_simplified_example.zip This change makes both reading and writing faster. The animation render is just easiest to get actual time metrics. Differential Revision: https://developer.blender.org/D8627 |
February 15, 2021, 17:29 (GMT) |
Fix: incorrect versioning for Attribute Randomize node |
February 15, 2021, 17:29 (GMT) |
install_deps: Bump OpenEXR to 2.5.5 version. |
February 14, 2021, 20:20 (GMT) |
Merge branch 'master' into sculpt-dev |
February 14, 2021, 19:02 (GMT) |
Sculpt Expand: Improve support for Multires and dyntopo |
February 14, 2021, 18:53 (GMT) |
Sculpt Expand: Fix propagation from grids to faces in Multires |
February 14, 2021, 18:50 (GMT) |
Sculpt Expand: Limited support for Multires |
February 14, 2021, 18:12 (GMT) |
Sculpt Expand: Fix texture strength when switching falloffs |
February 14, 2021, 18:09 (GMT) |
Sculpt Expand: Make texture strength consistent across falloff modes |
February 14, 2021, 17:17 (GMT) |
Sculpt: Add option to show the sculpt pivot as part of the cursor |
February 14, 2021, 17:07 (GMT) |
Sculpt Expand: Update Keymap descriptions |
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