Blender Git Loki

Kaikki Blender Git kommitit.

Page: 1775 / 8462

March 16, 2020, 17:14 (GMT)
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside
March 16, 2020, 17:13 (GMT)
Merge branch 'master' into temp-openxr-ghostxr
March 16, 2020, 17:10 (GMT)
Fix use-after-free when opening file with VR session running
March 16, 2020, 16:53 (GMT)
Fix incorrect Face Sets when using mask extract

Mask extract modifies the topology when adding the boundary loop, so
previous face sets may not be correct in the new mesh. Remove the face
sets datalayer and let sculpt mode rebuild it when entering sculpt mode
in the new object.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7129
March 16, 2020, 16:49 (GMT)
Fix build error with WITH_XR_OPENXR disabled
March 16, 2020, 16:45 (GMT)
Fix visual artifacts with partially hidden meshes and mask extract

The previous behaivour didn't make sense as sculpt mode was still active
when switching to the new object, so it was rendering inconrrectly.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7130
March 16, 2020, 16:43 (GMT)
Fix T74626: Wrong Face Sets overlay rendering in smooth shading

The face set color variable needs to be declared inside of the loop in
order to reset it per iteration.

Reviewed By: jbakker

Maniphest Tasks: T74626

Differential Revision: https://developer.blender.org/D7096
March 16, 2020, 16:42 (GMT)
Update viewport rotation origin when changing Face Set visibility

Small UX fix. When hidding everything but the active face set with H,
the last stroke lotation center can be in a part of the model that is
hidden, so viewport navigation becomes confusing until you start a new
stroke on the visible face set. Now the viewport navigation rotation
center is updated to the active vertex when using a visibility operation
that uses it, so it always rotates using the visible face set as the
origin.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7137
March 16, 2020, 16:26 (GMT)
Fix compile errors and wrong pointer use
March 16, 2020, 15:23 (GMT)
Fix T61234 Mirroring Grease Pencil keyframes in the Dopesheet fails

`ANIM_animdata_update()` did not sort grease pencil frames. A
pre-existing comment stated this wouldn't be necessary as
`posttrans_gpd_clean()` already does this. However, this is only
applicable when the change is performed via the transform system. The
mirror operator doesn't call `posttrans_gpd_clean()`, invalidating the
assumption in the comment.

I moved the sorting code into `BKE_gpencil_layer_frames_sort()`, which
is now called from both `ANIM_animdata_update()` and
`posttrans_gpd_clean()`.
March 16, 2020, 15:17 (GMT)
Cycles: Fix bad escape character used for dot
March 16, 2020, 15:11 (GMT)
add group nodes to menu
March 16, 2020, 15:02 (GMT)
Fix T74776: Cycles crash with missing image texture after recent changes
March 16, 2020, 13:36 (GMT)
add Float Math/Vector Math function nodes
March 16, 2020, 13:32 (GMT)
UI: Show decorators for lights when using Cycles

This matches Eevee, and also the rest of Blender.
March 16, 2020, 13:25 (GMT)
UI: Add 7 new community themes

This commit adds 7 themes submitted by the community on Devtalk. These themes both serve specific purposes, provide a greater variety in look & feel, and serve as welcoming homes for users coming on board from other packages. This is the initial commit, but these themes can be continuously updated over time to fix issues and keep them up to date with changes.

Thanks to all contributors, and in particular the makes of the picked themes: Pierre Schiller, Edward Agwi, Vojt?ch Lacina, Michail Soluyanov, Jason van Gumster, Mr Wax Police & Jonathan Lampel.

An overview is here: https://developer.blender.org/T74360
March 16, 2020, 13:09 (GMT)
Enable fixed world space lighting by default

Also make the button for it optional in the UI (the VR Add-on will hide
it for now).
March 16, 2020, 12:58 (GMT)
make Tab to edit node group work
March 16, 2020, 12:36 (GMT)
add data type property to Set Particle Attribute node
March 16, 2020, 12:28 (GMT)
add data type property to Particle Attribute node
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021