March 16, 2020, 17:14 (GMT) |
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside |
March 16, 2020, 17:13 (GMT) |
Merge branch 'master' into temp-openxr-ghostxr |
March 16, 2020, 17:10 (GMT) |
Fix use-after-free when opening file with VR session running |
March 16, 2020, 16:53 (GMT) |
Fix incorrect Face Sets when using mask extract Mask extract modifies the topology when adding the boundary loop, so previous face sets may not be correct in the new mesh. Remove the face sets datalayer and let sculpt mode rebuild it when entering sculpt mode in the new object. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7129 |
March 16, 2020, 16:49 (GMT) |
Fix build error with WITH_XR_OPENXR disabled |
March 16, 2020, 16:45 (GMT) |
Fix visual artifacts with partially hidden meshes and mask extract The previous behaivour didn't make sense as sculpt mode was still active when switching to the new object, so it was rendering inconrrectly. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7130 |
March 16, 2020, 16:43 (GMT) |
Fix T74626: Wrong Face Sets overlay rendering in smooth shading The face set color variable needs to be declared inside of the loop in order to reset it per iteration. Reviewed By: jbakker Maniphest Tasks: T74626 Differential Revision: https://developer.blender.org/D7096 |
March 16, 2020, 16:42 (GMT) |
Update viewport rotation origin when changing Face Set visibility Small UX fix. When hidding everything but the active face set with H, the last stroke lotation center can be in a part of the model that is hidden, so viewport navigation becomes confusing until you start a new stroke on the visible face set. Now the viewport navigation rotation center is updated to the active vertex when using a visibility operation that uses it, so it always rotates using the visible face set as the origin. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7137 |
March 16, 2020, 16:26 (GMT) |
Fix compile errors and wrong pointer use |
March 16, 2020, 15:23 (GMT) |
Fix T61234 Mirroring Grease Pencil keyframes in the Dopesheet fails `ANIM_animdata_update()` did not sort grease pencil frames. A pre-existing comment stated this wouldn't be necessary as `posttrans_gpd_clean()` already does this. However, this is only applicable when the change is performed via the transform system. The mirror operator doesn't call `posttrans_gpd_clean()`, invalidating the assumption in the comment. I moved the sorting code into `BKE_gpencil_layer_frames_sort()`, which is now called from both `ANIM_animdata_update()` and `posttrans_gpd_clean()`. |
March 16, 2020, 15:17 (GMT) |
Cycles: Fix bad escape character used for dot |
March 16, 2020, 15:11 (GMT) |
add group nodes to menu |
March 16, 2020, 15:02 (GMT) |
Fix T74776: Cycles crash with missing image texture after recent changes |
March 16, 2020, 13:36 (GMT) |
add Float Math/Vector Math function nodes |
March 16, 2020, 13:32 (GMT) |
UI: Show decorators for lights when using Cycles This matches Eevee, and also the rest of Blender. |
March 16, 2020, 13:25 (GMT) |
UI: Add 7 new community themes This commit adds 7 themes submitted by the community on Devtalk. These themes both serve specific purposes, provide a greater variety in look & feel, and serve as welcoming homes for users coming on board from other packages. This is the initial commit, but these themes can be continuously updated over time to fix issues and keep them up to date with changes. Thanks to all contributors, and in particular the makes of the picked themes: Pierre Schiller, Edward Agwi, Vojt?ch Lacina, Michail Soluyanov, Jason van Gumster, Mr Wax Police & Jonathan Lampel. An overview is here: https://developer.blender.org/T74360 |
March 16, 2020, 13:09 (GMT) |
Enable fixed world space lighting by default Also make the button for it optional in the UI (the VR Add-on will hide it for now). |
March 16, 2020, 12:58 (GMT) |
make Tab to edit node group work |
March 16, 2020, 12:36 (GMT) |
add data type property to Set Particle Attribute node |
March 16, 2020, 12:28 (GMT) |
add data type property to Particle Attribute node |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021