August 22, 2019, 10:03 (GMT) |
Merge branch 'master' into greasepencil-object |
August 22, 2019, 10:02 (GMT) |
GPencil: Create Linear gradient fill colors in SVG conversion There are several limitations in this conversion because SVG support multiple color, but GP only 2. For GP only the extreme colors (first and last) are used. The mix factor is always set to 0.5. The angle of the gradient is calculated using the direction of the line defined in Linear gradient. |
Revision 9644f7c by Eitan / Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 22, 2019, 09:47 (GMT) |
New boolean math node with And, Or and Not operation |
Revision 1a0a642 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 22, 2019, 09:44 (GMT) |
fix boolean c++/llvm conversion |
August 22, 2019, 09:10 (GMT) |
Nodes: Support for socket shapes other than circle Previously there was already "draw_shape" property, but it was doing nothing. This commit renames the property to "display_shape". Furthermore, different shapes like SQUARE and DIAMOND are supported now. Currently, the shapes are drawn using the shader that also draws keyframes. In the future we might want to separate this. The new shapes are not used anywhere yet, but they can be used by addon developers and will probably be useful when we want to support different kinds node systems later. For example, different shapes can be used to distinguish between data and control flow. Differential Revision: https://developer.blender.org/D2829 |
August 22, 2019, 06:34 (GMT) |
OpenVDB: Made all modifier parameters animatable. |
August 22, 2019, 03:23 (GMT) |
Cleanup: remove edit-mode check in vertex coordinate access This makes the function more predictable since other object types don't access edit-mode data. |
August 21, 2019, 23:13 (GMT) |
Cleanup: typo in last commit |
August 21, 2019, 22:39 (GMT) |
Updated VertexSnap patch against recent 2.8 |
August 21, 2019, 20:49 (GMT) |
Fix alembic code merge issues. |
August 21, 2019, 20:48 (GMT) |
Cleanup: vertex coordinate access, naming & minor changes This also splits vertex access and allocation so it's possible to copy coordinates into an existing array without allocating it. |
August 21, 2019, 18:58 (GMT) |
Don't create a DirectX swap-chain We only render offscreen anyway. There's no point in creating a swap-chain. This simplifies things quite a bit. |
August 21, 2019, 18:56 (GMT) |
Cleanup: use doxy groups |
August 21, 2019, 18:40 (GMT) |
DirectX: Create an own render-target, don't use swapchain for blitting |
August 21, 2019, 18:39 (GMT) |
Merge branch 'master' into greasepencil-object |
August 21, 2019, 18:38 (GMT) |
Cleanup: clang-format |
August 21, 2019, 18:36 (GMT) |
Remove GHOST API functions for OpenGL offscreen blitting These were previously used to blit from a offscreen (non-OpenGL) context, into an onscreen one. We do this differently, and only within GHOST_XrGraphicsBinding now, so this can be removed. |
August 21, 2019, 18:22 (GMT) |
Shading: Add Volume Info node. The Volume Info node provides the Color, Desnity, Flame, and Temperature of smoke domains. Reviewers: brecht Differential Revision: https://developer.blender.org/D5551 |
August 21, 2019, 18:04 (GMT) |
Shading: Add White Noise node. The White Noise node hashes the input and returns a random number in the range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5550 |
August 21, 2019, 17:44 (GMT) |
Refactor OpenGL/DirectX resource sharing for multiple shared resources Rather than max. one shared resource per DirectX context, code can now request a handle for a shared resource and ask the DirectX context to do operations on that. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021