Blender Git Loki

Kaikki Blender Git kommitit.

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August 22, 2019, 10:03 (GMT)
Merge branch 'master' into greasepencil-object
August 22, 2019, 10:02 (GMT)
GPencil: Create Linear gradient fill colors in SVG conversion

There are several limitations in this conversion because SVG support multiple color, but GP only 2. For GP only the extreme colors (first and last) are used.

The mix factor is always set to 0.5.

The angle of the gradient is calculated using the direction of the line defined in Linear gradient.
August 22, 2019, 09:47 (GMT)
New boolean math node with And, Or and Not operation
August 22, 2019, 09:44 (GMT)
fix boolean c++/llvm conversion
August 22, 2019, 09:10 (GMT)
Nodes: Support for socket shapes other than circle

Previously there was already "draw_shape" property,
but it was doing nothing. This commit renames the
property to "display_shape". Furthermore, different
shapes like SQUARE and DIAMOND are supported now.

Currently, the shapes are drawn using the shader that also
draws keyframes. In the future we might want to separate
this.

The new shapes are not used anywhere yet, but they can
be used by addon developers and will probably be useful
when we want to support different kinds node systems later.
For example, different shapes can be used to distinguish
between data and control flow.

Differential Revision: https://developer.blender.org/D2829
August 22, 2019, 06:34 (GMT)
OpenVDB: Made all modifier parameters animatable.
August 22, 2019, 03:23 (GMT)
Cleanup: remove edit-mode check in vertex coordinate access

This makes the function more predictable since other object
types don't access edit-mode data.
August 21, 2019, 23:13 (GMT)
Cleanup: typo in last commit
August 21, 2019, 22:39 (GMT)
Updated VertexSnap patch against recent 2.8
August 21, 2019, 20:49 (GMT)
Fix alembic code merge issues.

August 21, 2019, 20:48 (GMT)
Cleanup: vertex coordinate access, naming & minor changes

This also splits vertex access and allocation so it's possible
to copy coordinates into an existing array without allocating it.
August 21, 2019, 18:58 (GMT)
Don't create a DirectX swap-chain

We only render offscreen anyway. There's no point in creating a
swap-chain. This simplifies things quite a bit.
August 21, 2019, 18:56 (GMT)
Cleanup: use doxy groups
August 21, 2019, 18:40 (GMT)
DirectX: Create an own render-target, don't use swapchain for blitting
August 21, 2019, 18:39 (GMT)
Merge branch 'master' into greasepencil-object
August 21, 2019, 18:38 (GMT)
Cleanup: clang-format
August 21, 2019, 18:36 (GMT)
Remove GHOST API functions for OpenGL offscreen blitting

These were previously used to blit from a offscreen (non-OpenGL)
context, into an onscreen one. We do this differently, and only within
GHOST_XrGraphicsBinding now, so this can be removed.
Revision e83f092 by Omar Emara (master)
August 21, 2019, 18:22 (GMT)
Shading: Add Volume Info node.

The Volume Info node provides the Color, Desnity, Flame, and Temperature
of smoke domains.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5551
Revision 133dfdd by Omar Emara (master)
August 21, 2019, 18:04 (GMT)
Shading: Add White Noise node.

The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5550
August 21, 2019, 17:44 (GMT)
Refactor OpenGL/DirectX resource sharing for multiple shared resources

Rather than max. one shared resource per DirectX context, code can now
request a handle for a shared resource and ask the DirectX context to do
operations on that.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021