July 17, 2019, 18:53 (GMT) |
Add Object Color to the Object Info node. |
July 17, 2019, 17:17 (GMT) |
Fix T59713: Armature layer dots not updated on changes `layer_used` runtime data, which controls the drawing of dots in the UI was not getting refreshed properly. This used to happen in the drawing code, but was no longer working for reasons explained in: {rB2b09062defa093a243b5fe64b099accb07b440a3} The solution was to update each layer manually in the operators: * ARMATURE_OT_bone_primitive_add * ARMATURE_OT_delete * ARMATURE_OT_dissolve * ARMATURE_OT_fill * ARMATURE_OT_merge * ARMATURE_OT_separate * ARMATURE_OT_bone_layers * POSE_OT_bone_layers Differential Revision: https://developer.blender.org/D5281 |
July 17, 2019, 16:44 (GMT) |
Cloth: support individual vertex sizing This is important to proceed forward with dynamic remeshing. |
July 17, 2019, 16:21 (GMT) |
Merge branch 'master' into soc-2019-outliner |
Revision fc40a09 by Charlie Jolly (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 17, 2019, 16:08 (GMT) |
GPencil: Move initial curve control points apart Based on feedback from @matiasmendio |
July 17, 2019, 16:05 (GMT) |
Cloth: change sizing to be a mapping between BMVert and ClothSizing This is done to allow dynamic remeshing to work properly. It needs individual vertex sizing. |
Revision d6230d1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 17, 2019, 16:01 (GMT) |
don't always use cache for now since it makes testing more annoying |
Revision e800a2d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 17, 2019, 15:45 (GMT) |
experimental initial grid emitter |
Revision 0df9c55 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 17, 2019, 15:11 (GMT) |
pass time step in from the modifier |
July 17, 2019, 14:51 (GMT) |
Fix T66919: Force field does not affect particles Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T66919 Differential Revision: https://developer.blender.org/D5275 |
Revision a2b128a4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 17, 2019, 14:46 (GMT) |
experimental Close By Points event |
July 17, 2019, 14:30 (GMT) |
Fix T67075: make object.visible_get() and similar APIs more forgiving When objects are not in the view layer, just return false rather than throwing an error. As far as the script is concerned the object is not visible or selected when it's not in the current view layer. |
July 17, 2019, 14:30 (GMT) |
Fix T66091: paint curve point slide conflicts with 2D cursor |
July 17, 2019, 14:30 (GMT) |
Fix T67099: entering color picker hex value #FF results in 1.000001 |
July 17, 2019, 14:24 (GMT) |
Fix T67127: Crash Missing DEG tag update mask layer When ng mask layer operations (add, remove, move) the original mask was not tagged to be updated resulting in missing data on the copy. The Masking function assumes that the copy and the original is always structured the same. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D5283 |
Revision 8077962 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 17, 2019, 14:10 (GMT) |
GPencil: Sample function new counter (not working properly). |
July 17, 2019, 14:05 (GMT) |
Clip editor: Fix missing frame update on undo It is possible that undo will change current scene frame and that was not synchronizing current frame from scene to movie clip user. Reported as a part of T66519. Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T66519 Differential Revision: https://developer.blender.org/D5280 |
Revision 54f7163 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 17, 2019, 13:57 (GMT) |
minor changes |
July 17, 2019, 13:32 (GMT) |
Revert "Fix T59713: Moving bones between layers in edit mode doesn't show the dot icon in the layers UI" This commit did not follow the protocol that requires a review first. This reverts commit 580acab1737c726f43e39792dbb75f3ca2089fcb. |
Revision a0be113 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 17, 2019, 13:18 (GMT) |
Fix DirectX context not freed on session exit Also rename XrSurfaceData to wmXrSurfaceData |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021