Revision 00b5bda by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2019, 21:23 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: release/datafiles/locale release/scripts/addons release/scripts/addons_contrib source/tools |
Revision 2e7dee3 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2019, 21:11 (GMT) |
GPencil: Add "Self Overlap" parameter to materials to disable Stencil This parameter was removed in 2.80 and we decided to back again, but now is inverted. |
Revision 2708e25 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2019, 20:53 (GMT) |
GPencil: Use dynamic array size for SBuffer while drawing This is to solve the fixed limit defined before. Also some cleanup and renames. |
Revision 8742ded by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2019, 20:44 (GMT) |
GPencil: Fix possible memory leak in function The function exit before the END_ITER |
July 9, 2019, 18:38 (GMT) |
Fix T62580 Workbench: Shadow glitch due to degenerate threshold Fix by adding a threshold instead of direct null comparison. |
July 9, 2019, 17:49 (GMT) |
Fix T66565: crash linking unused light datablock during Cycles preview render |
July 9, 2019, 16:52 (GMT) |
Fix T66605: Operation on origins not working correct |
Revision 6e3158c by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 9, 2019, 15:49 (GMT) |
Only print info messages with --debug-xr enabled |
July 9, 2019, 15:43 (GMT) |
Raise particle count limit for 2.8 release Blender 2.8 features significant improvements in the creation of particles. Removed hard limit and increased soft limit. Patch by Gottfried Hofmann. Differential Revision: https://developer.blender.org/D5120 |
July 9, 2019, 15:39 (GMT) |
Alembic import: fix crash when loading invalid mesh These were just some missing nullptr checks. |
July 9, 2019, 15:39 (GMT) |
July 9, 2019, 15:23 (GMT) |
Cloth: update default aspect ratio for better topology |
July 9, 2019, 15:20 (GMT) |
Cloth: fix collapse edge, seam issue The edges on the seam should also be allowed to collapse. |
Revision b216690 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 9, 2019, 15:20 (GMT) |
Add --debug-xr commandline arg and pass on to GHOST XR contexts Doesn't do anything yet. |
Revision 5e22b41 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 15:07 (GMT) |
normal and emitter velocity inputs |
Revision ab61061 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 15:01 (GMT) |
move world state to mesh emitter |
Revision 7b674cc by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 14:56 (GMT) |
pass emitter object and rate into mesh emitter node |
Revision b98896d by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 9, 2019, 14:45 (GMT) |
Preparations to allow enabling OpenXR API validation layer For this to work two environment variables have to be set: XR_API_LAYER_PATH and LD_LIBRARY_PATH, both have to point to the API layers built by the OpenXR SDK. It also requires you compile Blender linked to your own SDK build (OPENXR_USE_BUNDLED_SRC disabled). Further changes will make this set up unnecessary, so validation layers can be enabled via some flag. |
Revision 58888e7 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2019, 14:44 (GMT) |
GPencil: Undo clang reformat lines and keep old format These lines were changed by clang and don't need to be changed. |
Revision fa483d5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 14:23 (GMT) |
pass object into object transforms node |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021