Revision 77df7c6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 4, 2019, 15:38 (GMT) |
Destruct lazy initialized objects when Blender quits |
Revision 53845c5 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 4, 2019, 15:00 (GMT) |
Merge branch 'master' into soc-2019-openxr |
Revision 35c9e3b by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 4, 2019, 14:42 (GMT) |
Initial VR-session starting/ending Adds operator to toggle a VR session, exposed in the Window top-bar menu. It triggers the needed calls for session creation and destruction. Setting up the XR-system (a configuration of related devices) is also done now. Calling WMR runtime functions fails currently. Not sure why. So while this executes required routines, it doesn't really work. |
Revision b8cb48b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 4, 2019, 14:31 (GMT) |
Merge branch 'master' into functions |
June 4, 2019, 14:20 (GMT) |
NLA Editor: drag in empty region to invoke box-select Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D5010 |
Revision 1816e1f by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 4, 2019, 13:43 (GMT) |
GPencil: Sample modifier OK. |
June 4, 2019, 13:24 (GMT) |
Fix T60971: Apply visual transform not working Fix issue with 'apply visual transfrom' not working. Based on fix for https://developer.blender.org/T55494 Reviewers: campbellbarton, sergey Maniphest Tasks: T60971 Differential Revision: https://developer.blender.org/D5007 |
June 4, 2019, 13:24 (GMT) |
Fix T65054: Blender 2.80 crashes when opening a scene created by blender 2.7x with hierarchy duplication set to "group". Regression introduced by rB7fe3d1e7d718 (fixing T57934). This effectively reverts rBrB7fe3d1e7d718, since changing the type of an object is a very bad idea in general, and would need a careful and complex check of all of its usages (many object usages assume a specific type of object...). Instead, we simply remove duplicollection on those objects, and give a warning in case dupligroup was effectively used (in many reported cases, dupligroup was a 'mistake setting', without actually instancing aniything). Note that the otehr idea to fix that versioning issue (to create a new empty object for the instancing) is much less easy than it might look (one would need to take into account potential animations, relations between objects, etc.). Doable probably, but way overkill for a corner-case 'bad' usage of the feature in the first place. |
June 4, 2019, 13:15 (GMT) |
GPU: High Definition Color Buffer For offscreen rendering a high definition color buffer is needed. Without it there are banding issues when doing multi-sampling viewport rendering. Reviewed By: fclem Maniphest Tasks: T65287 Differential Revision: https://developer.blender.org/D5009 |
June 4, 2019, 13:14 (GMT) |
Image Info The image information for multilayer openexr files are only shown on the first draw. In the second draw the render result property is filled of the image, making blender think the image is a render result and it want to display information about the renderpasses. Which are not present. It could be that in the first draw the image data is not requested as the buttons are drawn, before the main area This change will display both information. We should investigate how to actually detect if this is a render result or not as similar code is present in the `node_shader_buts_tex_environment_ex`. Reviewed By: brecht Maniphest Tasks: T65345 Differential Revision: https://developer.blender.org/D4987 |
June 4, 2019, 12:52 (GMT) |
June 4, 2019, 12:39 (GMT) |
Fix (unreported) missing updates in scripts/docs after `scene.update()` removal. This should really have been done together with API changes, simple usage of grep does the trick to catch most places needing updates. |
June 4, 2019, 12:39 (GMT) |
June 4, 2019, 11:37 (GMT) |
Fix T65303: fix and improve autorun-scripts popup Now, the file does not have to be reloaded in all cases. Instead, just scripts are enabled and all depsgraphs freed. Reviewers: brecht Differential Revision: https://developer.blender.org/D5000 |
June 4, 2019, 11:24 (GMT) |
Implement constant folding for mapping node. |
June 4, 2019, 10:37 (GMT) |
Cloth: Store previous mesh for remeshing step Final puzzle to connect the remeshing step with the modifier Currently a hack, but seems like the best possible method for now, will need to interfere with code that calls the modifier stack otherwise. This method uses more memory. Now can finally proceed with the actual implementation of the paper |
Revision c536d7b by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 4, 2019, 10:31 (GMT) |
LANPR: Added a placeholder for GPencil sample modifier. |
June 4, 2019, 10:10 (GMT) |
Fix T65451: Changing driver expression doesn't update relations |
June 4, 2019, 09:43 (GMT) |
Depsgraph: Only run editors ID update on manual edits This is how it worked in 2.79 and it is how it is expected to be working. Avoids unintended icons update during animation playback. Fixes T64318: Update of material icons during animation 2x performance penalty |
June 4, 2019, 09:35 (GMT) |
Graph Editor: drag to box select keyframes There is a keymap conflict with ctrl+tweak. Therefore, I did not include this yet. Reviewers: brecht Differential Revision: https://developer.blender.org/D4999 |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021