September 14, 2021, 03:27 (GMT) |
Doc: expand on comment for why bound-box access could cause issues |
September 14, 2021, 03:14 (GMT) |
Sculpt dyntopo: fix nasty node splitting bug |
September 14, 2021, 02:49 (GMT) |
UI: keep navigation gizmos visible during modal operators Hiding viewport navigation gizmos caused the UI to "flicker" unnecessarily, the axis could also be useful as a reference. Resolves T73684 |
September 14, 2021, 02:24 (GMT) |
Sculpt dyntopo: * Fixed noise on using autosmooth with tools that use original coorinates. While this was most prominent with DynTopo, it did happen with other tools. * The solution is to smooth the original coordinates as well as the explicit coordinates if the active tool requires original data. * I decided to replace the original coordinates system for PBVH_FACES and PBVH_GRIDS with the same MDynTopoVert structure DynTopo uses. The alternative would have been extremely messy code. * Todo: Rename MDynTopoVert to. . .SculptInfoVert? * Todo: Cache boundary flag and corner info in MDynTopoVert->flag for PBVH_FACES/GRIDS similar to PBVH_BMESH. |
Revision 8513cc6 by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) September 14, 2021, 01:47 (GMT) |
Merge remote-tracking branch 'blender_org/master' into temp-usd-latest-master |
September 13, 2021, 23:08 (GMT) |
Update RNA to User Manual Mappings |
September 13, 2021, 17:51 (GMT) |
Asset Template: Extra UI options This allow users to show/hide: * Library name / refresh. * Assets names. * Filter. To set them in Python use: display_options={'NO_NAMES', 'NO_FILTER', 'NO_LIBRARY'} With contributions by Julian Eisel. Differential Revision: https://developer.blender.org/D12476 |
September 13, 2021, 17:04 (GMT) |
Support drawing preview tiles without text |
September 13, 2021, 16:41 (GMT) |
Asset Template: Extra UI options This allow users to show/hide: * Library name / refresh. * Assets names. * Filter. |
September 13, 2021, 16:14 (GMT) |
Merge branch 'master' into asset-browser-snap-dragging |
September 13, 2021, 15:48 (GMT) |
Cleanup: Remove duplicate code Class SEQUENCER_PT_overlay as defined twice. |
September 13, 2021, 15:43 (GMT) |
Fix T90736: Problem applying scale to curves Curve Points of handle of type `Auto` on curves not uniformly scaled cause the shape of the curve to be modified after applying the scale. So change these handles to `Aligned` in these cases. Reviewed By: campbellbarton Maniphest Tasks: T90736 Differential Revision: https://developer.blender.org/D12281 |
Revision 41c84bb by Antonio Vazquez (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 13, 2021, 15:14 (GMT) |
EEVEE: More Windows 64bits changes Missing in previous commit |
Revision 9711cdd by Antonio Vazquez (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 13, 2021, 15:02 (GMT) |
EEVEE: Fix Windows 64bits error Windows is different of Linux |
September 13, 2021, 14:54 (GMT) |
Merge branch 'master' into temp-ui-tweaks |
September 13, 2021, 14:49 (GMT) |
Cleanup: fix typo in comment |
September 13, 2021, 14:45 (GMT) |
Cycles X: Convert pass fields to socket declarations No functional changes, just finalizes conversion of Pass to a proper scene node. Differential Revision: https://developer.blender.org/D12433 |
September 13, 2021, 14:42 (GMT) |
Fix straightline gesture snapping not working for modal tools This was implemented in {rB14d56b4217f8} but was never working for tools/operators other than the sculpt line mask tool. To be precise, the preview actually snapped but the operations (e.g. mesh bisect, vertex weight gradient) still happened "unsnapped" in modal. For the sculpt line mask tool this wasnt a problem, because it only draws a preview while modal, the actual mask was only applied later. This solves part one of T91320 (snapping), sculpting also introduced flipping in {rB7ff6bfd1e0af} which does not make much sense for all tools, but in bisect this could actually be supported, will add that in a separate Diff. ref T91320 Maniphest Tasks: T91320 Differential Revision: https://developer.blender.org/D12470 |
September 13, 2021, 14:42 (GMT) |
Fix T91320: Support flipping sides in mesh bisect Changing active side was introduced in {rB7ff6bfd1e0af} but was never working for tools/operators other than the sculpt line mask tool. While for most tools/operators this actually does not make sense, the bisect tool/operator can actually benefit from it. thx @campbellbarton for additional input! Maniphest Tasks: T91320 Differential Revision: https://developer.blender.org/D12473 |
September 13, 2021, 14:41 (GMT) |
Fix memory leak in Cycles X Caused by recent refactor of tile file storage: need to take care of freeing pass nodes. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021