Blender Git Loki

Blender Git commits from all branches.

Page: 1224 / 2888

July 23, 2019, 18:38 (GMT)
Cloth: collapse correct vertex
July 23, 2019, 18:04 (GMT)
Outliner: Move sync selection toggle to filter popover

Moved the toggle to the popover. When in sequences view the
filter popover does not show, so the toggle is drawn on the header
in that case.
July 23, 2019, 18:02 (GMT)
Mesh Batch Cache: Fix threading issue with element buffer objects

Some elements indices can be written by multiple thread at once and
since setting an element is only garantee to be atomic for single verts,
we cannot reliably use GPU_indexbuf_set_line_* in this case.

To avoid this, we create another iteration for the problematic IBOs
July 23, 2019, 17:57 (GMT)
Bevel operator pipe VMesh custom profile: More debugging information added.
July 23, 2019, 17:23 (GMT)
Merge branch 'master' into soc-2019-outliner
July 23, 2019, 17:21 (GMT)
Outliner: Adjust data icon drawing

The icons drawn on the iconrow were brighter than the expanded
icons. This changes the color to be identical.
July 23, 2019, 17:16 (GMT)
Print 8 Frame average FPS for --debug-xr-time

Much more useful than a per frame FPS estimation. 8 frames are used for
the Blender viewport FPS stats too.
Refactored drawing data storage a bit.
July 23, 2019, 17:03 (GMT)
cleanup finding node inputs
July 23, 2019, 17:02 (GMT)
minor improvements
July 23, 2019, 16:09 (GMT)
Merge branch 'master' into fluid-mantaflow
July 23, 2019, 16:06 (GMT)
rename BTreeDataGraph to VTreeDataGraph
July 23, 2019, 16:04 (GMT)
move function generation file to correct file
July 23, 2019, 16:01 (GMT)
Mantaflow: Updated Mantaflow sources files
July 23, 2019, 16:00 (GMT)
fix uninitialized memory
July 23, 2019, 14:54 (GMT)
Remove Composition data structure

This simplifies the code and speeds up accessing function
bodies and type extensions. Now, a lock is only necessary
when create new bodies or extensions.

This is achieved at the cost of having a slighly less generic
system, because we have to give e.g. different function body
types different IDs. Since the number of different types
is expected to be fairly low, this trade off is worth it.
July 23, 2019, 13:26 (GMT)
Cloth: improved flip checking

No longer relies on edge_size_with_vert() which means no longer need to figure out why it returns 100.0f.
July 23, 2019, 12:59 (GMT)
simplify virtual node tree usage
July 23, 2019, 12:21 (GMT)
Cloth: switch to different method for collapse edges

This method is significantly different and does not depend on edge_size_with_vert() which means that there is no error with that size becoming 100.0f.
Now need to change flip edges to use the new edge metric method.
July 23, 2019, 11:32 (GMT)
GPencil: Remove duplicate self overlap option

The option was duplicated for textured strokes.
July 23, 2019, 09:17 (GMT)
USD: reduce hair colours to one colour per hair strand

The colours weren't written correctly, so this just reduces the amount of
data that's written. This'll probably be used until we decide to evaluate
the hair material.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021