July 23, 2019, 18:38 (GMT) |
Cloth: collapse correct vertex |
July 23, 2019, 18:04 (GMT) |
Outliner: Move sync selection toggle to filter popover Moved the toggle to the popover. When in sequences view the filter popover does not show, so the toggle is drawn on the header in that case. |
July 23, 2019, 18:02 (GMT) |
Mesh Batch Cache: Fix threading issue with element buffer objects Some elements indices can be written by multiple thread at once and since setting an element is only garantee to be atomic for single verts, we cannot reliably use GPU_indexbuf_set_line_* in this case. To avoid this, we create another iteration for the problematic IBOs |
July 23, 2019, 17:57 (GMT) |
Bevel operator pipe VMesh custom profile: More debugging information added. |
July 23, 2019, 17:23 (GMT) |
Merge branch 'master' into soc-2019-outliner |
July 23, 2019, 17:21 (GMT) |
Outliner: Adjust data icon drawing The icons drawn on the iconrow were brighter than the expanded icons. This changes the color to be identical. |
Revision 57b77cd by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 23, 2019, 17:16 (GMT) |
Print 8 Frame average FPS for --debug-xr-time Much more useful than a per frame FPS estimation. 8 frames are used for the Blender viewport FPS stats too. Refactored drawing data storage a bit. |
Revision c21d8bd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 17:03 (GMT) |
cleanup finding node inputs |
Revision a18d338 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 17:02 (GMT) |
minor improvements |
July 23, 2019, 16:09 (GMT) |
Merge branch 'master' into fluid-mantaflow |
Revision a781b6f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 16:06 (GMT) |
rename BTreeDataGraph to VTreeDataGraph |
Revision 17dd4e0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 16:04 (GMT) |
move function generation file to correct file |
July 23, 2019, 16:01 (GMT) |
Mantaflow: Updated Mantaflow sources files |
Revision fa26630 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 16:00 (GMT) |
fix uninitialized memory |
Revision 937a448 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 14:54 (GMT) |
Remove Composition data structure This simplifies the code and speeds up accessing function bodies and type extensions. Now, a lock is only necessary when create new bodies or extensions. This is achieved at the cost of having a slighly less generic system, because we have to give e.g. different function body types different IDs. Since the number of different types is expected to be fairly low, this trade off is worth it. |
July 23, 2019, 13:26 (GMT) |
Cloth: improved flip checking No longer relies on edge_size_with_vert() which means no longer need to figure out why it returns 100.0f. |
Revision d6a7832 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 12:59 (GMT) |
simplify virtual node tree usage |
July 23, 2019, 12:21 (GMT) |
Cloth: switch to different method for collapse edges This method is significantly different and does not depend on edge_size_with_vert() which means that there is no error with that size becoming 100.0f. Now need to change flip edges to use the new edge metric method. |
Revision 09a774c by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 23, 2019, 11:32 (GMT) |
GPencil: Remove duplicate self overlap option The option was duplicated for textured strokes. |
July 23, 2019, 09:17 (GMT) |
USD: reduce hair colours to one colour per hair strand The colours weren't written correctly, so this just reduces the amount of data that's written. This'll probably be used until we decide to evaluate the hair material. |
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