Revision 120a38c by Jacques Lucke March 16, 2020, 17:25 (GMT) |
Nodes: Display bl_icon of custom nodes in node header This is D1578 by Philipp Oeser with small modifications. |
Revision e42f61d by Pablo Dobarro March 16, 2020, 16:53 (GMT) |
Fix incorrect Face Sets when using mask extract Mask extract modifies the topology when adding the boundary loop, so previous face sets may not be correct in the new mesh. Remove the face sets datalayer and let sculpt mode rebuild it when entering sculpt mode in the new object. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7129 |
Revision bab0fd1 by Pablo Dobarro March 16, 2020, 16:45 (GMT) |
Fix visual artifacts with partially hidden meshes and mask extract The previous behaivour didn't make sense as sculpt mode was still active when switching to the new object, so it was rendering inconrrectly. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7130 |
Revision e4077ea by Pablo Dobarro March 16, 2020, 16:43 (GMT) |
Fix T74626: Wrong Face Sets overlay rendering in smooth shading The face set color variable needs to be declared inside of the loop in order to reset it per iteration. Reviewed By: jbakker Maniphest Tasks: T74626 Differential Revision: https://developer.blender.org/D7096 |
Revision 7941ea0 by Pablo Dobarro March 16, 2020, 16:42 (GMT) |
Update viewport rotation origin when changing Face Set visibility Small UX fix. When hidding everything but the active face set with H, the last stroke lotation center can be in a part of the model that is hidden, so viewport navigation becomes confusing until you start a new stroke on the visible face set. Now the viewport navigation rotation center is updated to the active vertex when using a visibility operation that uses it, so it always rotates using the visible face set as the origin. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7137 |
Revision ba26ade by Sybren A. Stüvel March 16, 2020, 15:23 (GMT) |
Fix T61234 Mirroring Grease Pencil keyframes in the Dopesheet fails `ANIM_animdata_update()` did not sort grease pencil frames. A pre-existing comment stated this wouldn't be necessary as `posttrans_gpd_clean()` already does this. However, this is only applicable when the change is performed via the transform system. The mirror operator doesn't call `posttrans_gpd_clean()`, invalidating the assumption in the comment. I moved the sorting code into `BKE_gpencil_layer_frames_sort()`, which is now called from both `ANIM_animdata_update()` and `posttrans_gpd_clean()`. |
Revision f0856b1 by Sergey Sharybin March 16, 2020, 15:17 (GMT) |
Cycles: Fix bad escape character used for dot |
Revision 215e474 by Brecht Van Lommel March 16, 2020, 15:02 (GMT) |
Fix T74776: Cycles crash with missing image texture after recent changes |
Revision 20f6700 by William Reynish March 16, 2020, 13:32 (GMT) |
UI: Show decorators for lights when using Cycles This matches Eevee, and also the rest of Blender. |
Revision d89e5fc by William Reynish March 16, 2020, 13:25 (GMT) |
UI: Add 7 new community themes This commit adds 7 themes submitted by the community on Devtalk. These themes both serve specific purposes, provide a greater variety in look & feel, and serve as welcoming homes for users coming on board from other packages. This is the initial commit, but these themes can be continuously updated over time to fix issues and keep them up to date with changes. Thanks to all contributors, and in particular the makes of the picked themes: Pierre Schiller, Edward Agwi, Vojt?ch Lacina, Michail Soluyanov, Jason van Gumster, Mr Wax Police & Jonathan Lampel. An overview is here: https://developer.blender.org/T74360 |
Revision 37e7e1e by Sergey Sharybin March 16, 2020, 11:43 (GMT) |
Cleanup: Typo in comment |
Revision a69c364 by Sybren A. Stüvel March 16, 2020, 11:18 (GMT) |
UI: fix backdrop and alignment in anim channels This patch fixes various problems of alignment and element backdrops for the animation channels drawing, mainly in the Graph editor but also for grease pencil and mask layers in the Dope Sheet. Reviewed By: billreynish, sybren Differential Revision: https://developer.blender.org/D5204 |
Revision 5a664c6 by Sergey Sharybin March 16, 2020, 11:15 (GMT) |
Fix another implicit cast of boot to int Use proper comparison to nullptr. It is important to use nullptr since NULL is actually an integer, which leads to another type of warnings. |
Revision 35a29be by Sebastián Barschkis March 16, 2020, 10:52 (GMT) |
Fluid: Updated Manta pp files Includes additional minmax check for Windows |
Revision 7df4353 by Sergey Sharybin March 16, 2020, 09:53 (GMT) |
Fix implicit cast from bool to int in path tests |
Revision 01377fd by Jeroen Bakker March 16, 2020, 09:42 (GMT) |
Workbench: Crash When Rendering With Stereo |
Revision 8685734 by Campbell Barton March 16, 2020, 00:53 (GMT) |
Cleanup: use unsigned char for UI_view2d_text_cache_add Avoids casts when used with other UI code where the color is often unsigned. |
Revision f06a6e9 by Campbell Barton March 15, 2020, 22:43 (GMT) |
Cleanup: misleading memset use This call to memset relied on PassList having a single, zero sized struct member. Pass the passes array instead for readability. |
March 15, 2020, 22:19 (GMT) |
UI: Add an Outline to the Popover Arrows Reviewed By: billreynish, fclem Differential Revision: https://developer.blender.org/D5873 |
Revision 7a19a99 by Clément Foucault March 15, 2020, 21:50 (GMT) |
Workbench: Fix default view not reset after drawing This fix jitter of overlay and GPencil. But I'm not sure this should be the responsibility of the subsequent draw engines or the responsibility of the current engine to reset the view. |
|