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March 16, 2020, 17:25 (GMT)
Nodes: Display bl_icon of custom nodes in node header

This is D1578 by Philipp Oeser with small modifications.
March 16, 2020, 16:53 (GMT)
Fix incorrect Face Sets when using mask extract

Mask extract modifies the topology when adding the boundary loop, so
previous face sets may not be correct in the new mesh. Remove the face
sets datalayer and let sculpt mode rebuild it when entering sculpt mode
in the new object.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7129
March 16, 2020, 16:45 (GMT)
Fix visual artifacts with partially hidden meshes and mask extract

The previous behaivour didn't make sense as sculpt mode was still active
when switching to the new object, so it was rendering inconrrectly.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7130
March 16, 2020, 16:43 (GMT)
Fix T74626: Wrong Face Sets overlay rendering in smooth shading

The face set color variable needs to be declared inside of the loop in
order to reset it per iteration.

Reviewed By: jbakker

Maniphest Tasks: T74626

Differential Revision: https://developer.blender.org/D7096
March 16, 2020, 16:42 (GMT)
Update viewport rotation origin when changing Face Set visibility

Small UX fix. When hidding everything but the active face set with H,
the last stroke lotation center can be in a part of the model that is
hidden, so viewport navigation becomes confusing until you start a new
stroke on the visible face set. Now the viewport navigation rotation
center is updated to the active vertex when using a visibility operation
that uses it, so it always rotates using the visible face set as the
origin.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7137
March 16, 2020, 15:23 (GMT)
Fix T61234 Mirroring Grease Pencil keyframes in the Dopesheet fails

`ANIM_animdata_update()` did not sort grease pencil frames. A
pre-existing comment stated this wouldn't be necessary as
`posttrans_gpd_clean()` already does this. However, this is only
applicable when the change is performed via the transform system. The
mirror operator doesn't call `posttrans_gpd_clean()`, invalidating the
assumption in the comment.

I moved the sorting code into `BKE_gpencil_layer_frames_sort()`, which
is now called from both `ANIM_animdata_update()` and
`posttrans_gpd_clean()`.
March 16, 2020, 15:17 (GMT)
Cycles: Fix bad escape character used for dot
March 16, 2020, 15:02 (GMT)
Fix T74776: Cycles crash with missing image texture after recent changes
March 16, 2020, 13:32 (GMT)
UI: Show decorators for lights when using Cycles

This matches Eevee, and also the rest of Blender.
March 16, 2020, 13:25 (GMT)
UI: Add 7 new community themes

This commit adds 7 themes submitted by the community on Devtalk. These themes both serve specific purposes, provide a greater variety in look & feel, and serve as welcoming homes for users coming on board from other packages. This is the initial commit, but these themes can be continuously updated over time to fix issues and keep them up to date with changes.

Thanks to all contributors, and in particular the makes of the picked themes: Pierre Schiller, Edward Agwi, Vojt?ch Lacina, Michail Soluyanov, Jason van Gumster, Mr Wax Police & Jonathan Lampel.

An overview is here: https://developer.blender.org/T74360
March 16, 2020, 11:43 (GMT)
Cleanup: Typo in comment
March 16, 2020, 11:18 (GMT)
UI: fix backdrop and alignment in anim channels

This patch fixes various problems of alignment and element backdrops for
the animation channels drawing, mainly in the Graph editor but also for
grease pencil and mask layers in the Dope Sheet.

Reviewed By: billreynish, sybren

Differential Revision: https://developer.blender.org/D5204
March 16, 2020, 11:15 (GMT)
Fix another implicit cast of boot to int

Use proper comparison to nullptr.

It is important to use nullptr since NULL is actually an integer,
which leads to another type of warnings.
March 16, 2020, 10:52 (GMT)
Fluid: Updated Manta pp files

Includes additional minmax check for Windows
March 16, 2020, 09:53 (GMT)
Fix implicit cast from bool to int in path tests
March 16, 2020, 09:42 (GMT)
Workbench: Crash When Rendering With Stereo
March 16, 2020, 00:53 (GMT)
Cleanup: use unsigned char for UI_view2d_text_cache_add

Avoids casts when used with other UI code
where the color is often unsigned.
March 15, 2020, 22:43 (GMT)
Cleanup: misleading memset use

This call to memset relied on PassList having a single,
zero sized struct member.

Pass the passes array instead for readability.
March 15, 2020, 22:19 (GMT)
UI: Add an Outline to the Popover Arrows

Reviewed By: billreynish, fclem

Differential Revision: https://developer.blender.org/D5873
March 15, 2020, 21:50 (GMT)
Workbench: Fix default view not reset after drawing

This fix jitter of overlay and GPencil. But I'm not sure this should
be the responsibility of the subsequent draw engines or the responsibility
of the current engine to reset the view.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021