Revision 3900734 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision fa688ac by Aaron Carlisle / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: Render Module: combine intern/ source & include |
Revision 787f952 by Richard Antalik / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: whitespace |
Revision 63241d2 by Aaron Carlisle / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: Render Module: move header files to main directory Move headers files from `render/extern/` to `render/` Part of T73586 |
Revision 98166b5 by Paul Melis / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Add background rectangle option to video sequencer Text strip This adds a Box option to the Text strip's style properties, plus related Box Margin value: {F9208309} When enabled the text is placed on top of a solid-filled rectangle of a chosen color, as shown below: {F9208324} When the box option is disabled the text strip works the same as it does now. When the box option is enabled the meaning of the Shadow option changes to provide a drop-shadow on the rectangle (and not on the text itself). The latter made more sense to me. The box margin is specified as a fraction of the image width. The offset of the drop-down box shadow is fixed to a specific fraction of the image width as well. I tested this feature on a movie of a couple of minutes containing dozens of text strips (all with box background), edge cases like multi-line strings and text overlapping the image edges. Reviewed By: ISS Differential Revision: https://developer.blender.org/D9468 |
Revision 229849a by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision 0a1fc85 by Sergey Sharybin / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Sequencer: Make naming consistent in header and implementation files |
Revision 46ccaff by Richard Antalik / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
VSE: Don't store proxy images in cache Proxies are expected to be fast to read. Storing them in cache has little to no effect on performance. This change also allows to omit invalidation of cache when user switch between proxies and original media. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9473 |
Revision 9c8b0a2 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Refactor: move Scene .blend expand to IDTypeInfo callback |
Revision a42cf75 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Refactor: move Scene .blend lib reading to IDTypeInfo callback |
Revision d77e884 by Richard Antalik / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: rename time related variables Variables renaned: - cfra -> timeline_frame - nr -> frame index - cfra_over -> overlap_frame Function seq_give_stripelem_index was renamed to seq_give_frame_index. |
Revision e211123 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Blenloader: access report list via api |
Revision e4efd04 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Blenloader: expose BLO_reportf_wrap in api This function is used by a couple of functions that are moved out of blenloader. |
Revision 8edd202 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Refactor: move Scene .blend data reading to IDTypeInfo callback |
Revision 9be6083 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Refactor: move Scene .blend writing to IDTypeInfo callback |
Revision af934d7 by Sergey Sharybin / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
CMake: Fix wrong library used for dependency Was causing compilation failure on fresh builds. |
Revision 5ac07c3 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision f3a7d93 by Sebastián Barschkis / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: Fluid engine API return types Use bool return type where possible instead of int (the return values from fluid object are already boolean instead of int). Also removed several if guards in API functions. If one of the arguments is in fact invalid / nullptr (should not happen though), it better to catch them directly where they failed and not silently escape them. |
Revision a033a0e by Sergey Sharybin / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: Clang-Tidy, modernize-use-bool-literals |
Revision c137b53 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
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