Revision f9fa24f by Joseph Eagar October 15, 2020, 18:51 (GMT) |
commit before merging in recent master commits |
October 15, 2020, 18:40 (GMT) |
Fix error in previous commit Missing null-check, could lead to null-pointer dereference. |
October 15, 2020, 18:31 (GMT) |
Cleanup: Refactor lookup for hovered Outliner element for renaming * Use existing and optimized lookup function, rather than own duplicated logic. * Move low-level coordinate check into general function, alongside similar ones. |
October 15, 2020, 18:31 (GMT) |
Fix T81675: Renaming collapsed collection in Outliner renames nested items * `do_outliner_item_rename()` enables the rename mode for the item under the cursor. Issue is, collapsed children end up having stored the same coordinate as their parent, so they too would get the rename mode enabled (there is no early-exit that would hide this). * The items displayed as inline icons do get the proper coordinates of the icons, so they are not mistaken as being under the cursor. After rBb077de086e14, the Outliner tree is rebuilt less often, so the coordinates are cleared less often too. As far as I can see we can always clear coordinates of invisible items now. No code seems to depend on keeping the old coordinates anymore. |
October 15, 2020, 18:03 (GMT) |
Silence warning |
October 15, 2020, 17:59 (GMT) |
Fix T81580: No doversion for Emission Strength The new parameter made so that previously keyed Alpha values were lost and instead the new "Emission Strength" was keyed. Issue introduced with the original commit of Emission Strength: b248ec97769f Note: Files created since the issue (September 17) that keyframed the Emission Strength will have to fix their files manually. Differential Revision: https://developer.blender.org/D9221 |
October 15, 2020, 17:54 (GMT) |
Fix Cloth brush grab artifacts in the affected area The cloth brush grab mode was creating constraints at 1.0 strength in the area of the brush where the fade was evaluated to 1. This was causing stability issues in the simulation and not producing ideal results. Now the constraint strength is scaled with an empirically found factor. The values in this patch may require further tweaking after experimenting a little bit more with them. Reviewed By: sergey, zeddb Differential Revision: https://developer.blender.org/D9201 |
October 15, 2020, 17:48 (GMT) |
Fix T81743: Changed behaviour in RGB Curves node interpolation Restore the old `correct_bezpart()` (pre-rBda95d1d851b4) function as `BKE_curve_correct_bezpart()`, and use that where the old behaviour was desired (that is, curve maps like used by the RGB Curves shader node). The new (post-rBda95d1d851b4) function is also renamed to `BKE_fcurve_correct_bezpart()` to avoid confusion. |
October 15, 2020, 17:45 (GMT) |
Fix brush tip delta orientation with anchored strokes When using anchored stroke, the stroke operator was modifying the coordinates on the "mouse" rna property by setting them to the original position. Because of this, all the sculpt delta calculation was failing and the delta for these brushes was set randomly (with a 0 vector) at the beginning of the stroke. There is now an extra property that uses the unmodified coordinates of the mouse to calculate the delta. Now delta orientation works as expected in all brushes and features that require brush tip orientation. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9183 |
October 15, 2020, 17:40 (GMT) |
Fix T81649: Cloth simulation dynamic area mode tearing the mesh Dynamic area should use the radius instead of the initial radius to get the nodes as the radius can now change during the stroke. In case of anchored strokes, the current radius can be bigger than the initial radius, simulating vertices outside the falloff area and breaking the mesh. Reviewed By: sergey Maniphest Tasks: T81649 Differential Revision: https://developer.blender.org/D9181 |
October 15, 2020, 17:39 (GMT) |
Sculpt: Use mpoly flags to sync Face Sets visibility Previously, all Face Set visibility logic was using mvert flags directly to store the visibility state on the vertices while sculpting. As Face Sets are a poly attribute, it is much simpler to use mpoly flags and let BKE_mesh_flush_hidden_from_polys handle the vertex visibility, even for Multires. Now all operators that update the Face Set visibility state will always copy the visibility to the mesh (using poly flags) and the grids, all using the same code. This should fix a lot of visibility glitches and bugs like the following: - Sculpt visibility reset when changing multires levels. - Multires visibility not updating in edit mode. - Single face visibible when surrounded by visibile face set, even when the face set was hidden. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9175 |
October 15, 2020, 17:37 (GMT) |
Fix Multires edge adjacency info returning wrong vertex indices ME_POLY_LOOP_NEXT and ME_POLY_LOOP_PREV expect the offset of the loop in the poly as an argument, in other words, corner index of the poly. This was violated in some places. It didn't cause issues when base mesh consists of only quads due to the way how modulus worked inside of the macro. However, if mesh had non-quad faces adjacency information was returning wrong vertex indices. This was causing multiple brushes to work erratically, including brushes like Face Set, Boundary automasking, mesh relax, and others. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9173 |
October 15, 2020, 17:35 (GMT) |
Sculpt: Add global automasking settings support in filters When using the sculpt filters, global automasking settings that affect all brushes were ignored because the automasking system was not implemented for filters, making filters and brushes react differently to the global sculpt settings which creates confusion. This makes all filter tools (mesh, cloth, color) use the same general automasking settings and features as the brush tools. Filters will now use the settings in the options panel to limit their effect. This also removes the "use Face Sets" option from the Mesh filter code, as it was duplicated from the automasking code just to have that funcitonality. This is now handled by the regular automasking system. The "Use Face Sets" option is still available in the cloth filter as that option limits the action of the forces, not the displacement. After this, it is possible to initialize the automasking system independently from the StrokeCache and Brush settings, so it can also be added to more tools and features in the future. Fixes T81619 Reviewed By: dbystedt, sergey Maniphest Tasks: T81619 Differential Revision: https://developer.blender.org/D9171 |
October 15, 2020, 17:15 (GMT) |
Sculpt: Use cursor depth in trimming gestures This adds an operator property to use the paint cursor radius and position for the depth of the trimming shape created by the trimming tools. When enabled, the shape is located in the surface point when the gesture started and it will have the depth of the cursor radius. When the cursor is not over the mesh, the shape will be positioned at the center of the depth of the whole object from the viewport camera. Reviewed By: dbystedt, sergey Differential Revision: https://developer.blender.org/D9129 |
October 15, 2020, 17:03 (GMT) |
Sculpt: Show paint brush cursor in all tools This patch enables the paint brush cursor with all tools in sculpt mode, even with the ones that are not brushes. The motivations for this change are: - The filters are using the position of the active vertex for certain features without any visualization of what the active vertex is. - You can call operators like mask expand (which depends on the brush cursor position and active vertex) with a non brush tool enabled. - Having the cursor in the rest of the tools allows to have a scene scale representation of the radius and a direct control of radius and strength (using the current brush shortcuts), which will allow to make features more intuitive without relying on modifying values in the topbar. For example, the brush radius can be used to control the depth of the cut in the trimming tools or the size of the sphere in the sphere mesh filter Reviewed By: #user_interface, dbystedt, pablovazquez Differential Revision: https://developer.blender.org/D9071 |
October 15, 2020, 17:02 (GMT) |
Fix mask expand creating wrong masks when the cursor is not over the mesh This forces the mask expand modal operator to use the maximum iteration when the cursor is not over the mesh, masking the entire connected component. This fixes the issue for both expanding masks and face sets. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9105 |
October 15, 2020, 17:00 (GMT) |
Sculpt: Experimental Pen Tilt Support This adds support for pen tilt in sculpt mode. For now, pen tilt is used by tweaking the tilt strength property, which controls how much the pen angle affects the sculpt normal. This is available in Draw, Draw Sharp, Flatten, Fill, Scrape and Clay Strips brushes, but it can be enabled in more tools later. The purpose of this patch is to have a usable implementation of pen tilt in a painting mode, so users can test and see in which hardware and platforms this feature is supported and how well it works. If it works ok, more tools and features that rely on pen tilt can be implemented, like brushes that blend between two deformations depending on the angle. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8893 |
October 15, 2020, 16:55 (GMT) |
Fix T80625: Trimming tools not working with transformed objects The code to handle object transforms was wrong. Now the trimming mesh and depts is calculated in world space, using the real view origin and normal and then stored in object space in the mesh and in the original coordinates array. As now both meshes for the boolean operation are in the same object space, the space conversion code can also be removed from the boolean function. Reviewed By: sergey Maniphest Tasks: T80625 Differential Revision: https://developer.blender.org/D8852 |
October 15, 2020, 16:51 (GMT) |
Improve Voxel Remesher volume projection artifacts on sharp edges The voxel remesher was using the voxel size to limit the shrink-wrap projection distance. Now that distance is increased to help preserving more detail on hard surface edges. Reviewed By: pablodp606 Differential Revision: https://developer.blender.org/D6204 |
October 15, 2020, 16:43 (GMT) |
Merge branch 'master' into greasepencil-object |
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