September 3, 2020, 06:21 (GMT) |
Merge branch 'master' into greasepencil-object |
September 3, 2020, 04:31 (GMT) |
Fix T80409: Walk rotation speed depends on view size Use a fixed speed for rotating the view in walk mode, Keep the current behavior for tablet input and fly mode. |
September 3, 2020, 03:32 (GMT) |
Fix crash running remesh modifier without OpenVDB |
September 3, 2020, 03:28 (GMT) |
September 3, 2020, 02:28 (GMT) |
Cleanup: remove redundant Y bounds calculation for text on path Also correct some comments. |
September 3, 2020, 00:07 (GMT) |
Modifiers: default to exact boolean method ignoring build options This change doesn't impact release builds, in general avoid having defaults depend on build options since it means files from different builds won't match. |
September 2, 2020, 23:33 (GMT) |
UI: pixel align axis navigation characters to resolve blurry text Also increase text size from 11 to 12 since the default font at 1.0 scale was a little fuzzy too. Reviewed by: @pablovazquez Ref D8781 |
September 2, 2020, 20:33 (GMT) |
Fix Cloth Snake Hook brush not using pressure The Snake Hook deformation mode was using the same strength as grab (not supporting pressure), but this deformation mode supports pressure. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8724 |
September 2, 2020, 20:30 (GMT) |
Fix T80311: Sculpt Filters not working when using vertical split All filters were using prevclicx, which is in screen coordinates and mval[0], which is in region coordinates to get the filter strength. This fixes the issue in all filters. Reviewed By: Severin Maniphest Tasks: T80311 Differential Revision: https://developer.blender.org/D8776 |
September 2, 2020, 19:31 (GMT) |
Add versioning for graph editor FModifier panel expansion |
September 2, 2020, 19:31 (GMT) |
Merge branch 'master' into fcurve-modifier-panels |
September 2, 2020, 19:13 (GMT) |
UI: Use instanced panel custom data instead of list index For modifier shortcuts we added a "custom_data" field to panels. This commit uses the same system for accessing the list data that corresponds to each panel. This way the context is only used once and the modifier for each panel can be accessed more easily later. This ends up being mostly a cleanup commit with a few small changes in interface_panel.c. The large changes in the UI functions are due to the fact that the panel custom data is now passed around as a single pointer instead of being created again for every panel. The list_index variable in Panel.runtime is removed as it's now unnecessary. Differential Revision: https://developer.blender.org/D8559 |
September 2, 2020, 19:06 (GMT) |
Quiet all warnings when building Bullet |
September 2, 2020, 18:41 (GMT) |
Sync Bullet to upstream This syncs Bullet to the latest upstream git version as of writing this. (commit 47b0259b9700455022b5cf79b651cc1dc71dd59e). |
September 2, 2020, 18:40 (GMT) |
Fix importing multiple material for one object. Also add sphere type reflection to Metallic socket. Remove double inline warnings, and also trust compiler to inline what it deems fit. |
September 2, 2020, 18:17 (GMT) |
Cleanup: comments and rna warning. |
September 2, 2020, 17:44 (GMT) |
Fix missing "extern_bullet" library when building rigidbodies |
September 2, 2020, 17:10 (GMT) |
Cleanup: use bool instead of int in various places |
September 2, 2020, 16:35 (GMT) |
Fix segfaults when deleting objects with upstream bullet lib Blender tried to free objects twice from the bullet world sometime. First we would implicity remove all objects when recreating the bullet world and then explicity try to remove them again from the now empty world. This would wouldn't crash older bullet versions, but the recent versions will as we will try to free objects that no longer exists in the bullet world. Also clear the cache on deletion as the object order changes. Fix T77181: The cache clearing will fix this issue. |
September 2, 2020, 16:28 (GMT) |
Cleanup: general cleanup of node.c - reduce variable scope - use bool instead of int - use LISTBASE_FOREACH |
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