August 6, 2020, 16:03 (GMT) |
Sculpt: Cloth Brush simulation area property This makes possible to choose between a local and a global simulation when the cloth brush is used. Local simulation is the current default. When global simulation is enabled, the cloth brush simulates the entire mesh without taking any simulation limits into account. This was possible before by setting the simulation limits to 10 (the current maximum value allowed) so the entire mesh was inside the limits, but this was a hack as the limits scale with the radius and there should not be any limitation on how big the simulated area can be to be able to simulate an entire object. This also allows to make a more clear distinction between cloth brush presets that are intended to be used in local areas to add details or globally to generate the base shape of the mesh. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8481 |
August 6, 2020, 15:29 (GMT) |
Merge branch 'blender-v2.90-release' |
August 6, 2020, 15:28 (GMT) |
GPencil: Patch old files after the change in how the first frame is used This patching duplicates the first frame of the layer if the first frame number is not equals to the scene first frame number. Related to T79567 Differential Revision: https://developer.blender.org/D8486 Some minor cleanup in the patch. |
August 6, 2020, 15:27 (GMT) |
Cleanup: Paint Cursor Refactor The paint_draw_cursor function was handling the cursor drawing for 2D and 3D views of all paint modes, calculating the brush radius, updating the SculptSession data and updating and drawing all sculpt cursor overlays for different tools. It was almost impossible to understand when and what was being drawn and in which state the GPU matrix was. Now everyting is organized into different functions, with clear separation between modes, sculpt tool overlays and different drawing setups. Update and drawing functions are also separated (this allows to skip one PBVH query on each cursor drawing). Reviewed By: sergey Differential Revision: https://developer.blender.org/D8206 |
August 6, 2020, 15:26 (GMT) |
Merge branch 'master' into soc-2020-outliner |
August 6, 2020, 15:16 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
August 6, 2020, 14:44 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.90-release' |
August 6, 2020, 14:44 (GMT) |
August 6, 2020, 14:44 (GMT) |
Cleanup: Stop accessing gpu_batch_presets_reset() The current code is accessing this from outside the gpu "namespace". As such it should be accessing GPU_ functions, not gpu_ functions. This is also a place to centralize the XXX message that will be addressed upon refactor. So we can reuse this call in other places that need the same temporary workaround. Groundwork for upcoming fix (D8472) |
August 6, 2020, 14:37 (GMT) |
Cleanup: Renaming, comments. |
Revision b99a5e7 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 6, 2020, 14:24 (GMT) |
LineArt: Guard more for very short cut situations. |
August 6, 2020, 13:33 (GMT) |
Don't add null Image* to the p-BSDF node. |
August 6, 2020, 13:13 (GMT) |
Cycles: load OpenVDB file earlier in Blender export In an upcoming bugfix we'll use OpenVDB data structures directly to build mesh for sparse OpenVDB volumes, loading them OpenVDB grids earlier and removing any references to Blender data structures makes that easier. This also makes changes to Blender volumes to support this, so Cycles can take ownership of a grid without Blender having to keep its own reference to it. This should also be useful in a future Python API. Ref D8401 |
August 6, 2020, 13:05 (GMT) |
Merge branch 'blender-v2.90-release' |
August 6, 2020, 13:03 (GMT) |
Move CDData debug print helper from DM to CustomData 'namespace'/files. |
August 6, 2020, 12:58 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 6, 2020, 12:58 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 6, 2020, 12:50 (GMT) |
UI: Fixes and small improvements to some labels and UI messages Small tweaks to make labels and texts more correct, consistent and polished. Reviewed by: Aaron Carlisle, Julian Eisel Differential Revision: https://developer.blender.org/D8346 |
August 6, 2020, 12:50 (GMT) |
Cleanup: undeclared warnings |
August 6, 2020, 12:49 (GMT) |
Cleanup: avoid debug-only includes for BLI_assert.h Having includes in debug builds makes it possible to accidentally break release builds. Avoid this by moving calls to other modules out of BLI_assert.h into BLI_assert.c |
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