August 5, 2020, 18:33 (GMT) |
Merge branch 'blender-v2.90-release' |
August 5, 2020, 18:33 (GMT) |
August 5, 2020, 18:06 (GMT) |
Fix T78592: Shear operator fails to affect curve control point handles Use `td->iloc` as the coordinates of the transformed element. It is more accurate and other transformation modes, such as scale, also operate on `td->iloc`. |
August 5, 2020, 17:41 (GMT) |
Merge branch 'blender-v2.90-release' |
August 5, 2020, 17:40 (GMT) |
Fix T78907: Renaming file doesn't work while mouse is over file icon The icons are label buttons. Usually these are not editable and can not become active. These are draggable ones though (so dragging files can be dragged by dragging the icon) which creates an exception to this rule. So hovering the icon would activate its label and when executing the rename operator via shortcut it wouldn't get exited properly. This broke the invariant of only allowing a single active button at a time. Added an assert to check that invariant now. Letting the code to activate the text button ensure any currently active button is exited seems sensible. |
August 5, 2020, 17:39 (GMT) |
Add created material to the object. |
August 5, 2020, 17:37 (GMT) |
Workbench: Fix broken id pass |
August 5, 2020, 17:37 (GMT) |
Fix T79509 Workbench: Object color mode broken if more than 4096 objects This was due to the new DRWShadingGroup not being saved and reused for the next objects. |
August 5, 2020, 17:21 (GMT) |
Merge branch 'blender-v2.90-release' |
August 5, 2020, 17:20 (GMT) |
Eevee: do not rely on the SOCK_HIDE_VALUE flag for node group sockets. When disconnecting links for defaulted node group inputs, recurse into the nested node group nodes, instead of checking the socket flag. Otherwise the behavior is confusing and differs from Cycles. Differential Revision: https://developer.blender.org/D8455 |
August 5, 2020, 17:16 (GMT) |
Minor fixes, adding GPL license and wave modifier test |
August 5, 2020, 16:46 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 5, 2020, 16:42 (GMT) |
Fix T72297: disabled buttons toggling on drag Disabled buttons would incorrectly toggle state when a drag toggle passed over them. This adds a check to prevent a drag toggle on disabled buttons. Differential Revision: https://developer.blender.org/D8476 |
August 5, 2020, 16:30 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
August 5, 2020, 16:30 (GMT) |
Merge branch 'master' into greasepencil-object |
August 5, 2020, 16:25 (GMT) |
GPencil: Reorganize Advanced Brush panel The Ignore Transparent Strokes and the Factor are related, so it's better disable factor if the checkbox is disabled. |
August 5, 2020, 16:14 (GMT) |
Fix T79127: crash on `scene.ray_cast()` with non-viewport view layer The `rna_Scene_ray_cast()` function tried to find the current depsgraph. To this end, it required the scene, the view layer, and bmain. Scene has a cache of per-view-layer depsgraphs, to speed up switching between view layers. This cache does not contain render depsgraphs, and evaluated view layers also don't have a depsgraph here. When a suitable depsgraph cannot be found, a new depsgraph is created. However, this depsgraph is not evaluated, and has an unexpanded scene pointer with a `NULL` `view_layer`. Using this then crashes Blender. Also, there was no way for the code to get the render depsgraph. The solution is to pass the depsgraph to the `ray_cast()` function, instead of the view layer. This avoids the depsgraph lookup, and also works correctly when rendering. Some add-ons also need updating, which I'll do in the `addons` repository soon. Reviewed By: Sergey Differential Revision: https://developer.blender.org/D8475 |
August 5, 2020, 16:00 (GMT) |
GPencil: Rename Default Fill Boundary option to All |
August 5, 2020, 15:51 (GMT) |
Merge branch 'blender-v2.90-release' |
August 5, 2020, 15:50 (GMT) |
Sculpt: Use vertices instead of faces to limit the grids in each PBVH node This uses the vertices per grid instead of quads to set the limit of grids per PBVH Node. This should create more leaf nodes in lower subdivisions levels where the duplicates count is high, producing more uniform performance across different levels. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8454 |
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Master Commits
MiikaHweb | 2003-2021