July 23, 2020, 21:45 (GMT) |
Support importing vertex deform groups. Remove unnecessary casting in exporter's deform group related code. The fix in `BKE_object_deform.h` is temporary, until D8378 is committed to master. |
July 23, 2020, 21:06 (GMT) |
GPencil: reorganize code Prepare to have more exporter types |
July 23, 2020, 21:03 (GMT) |
Particles: simulate partial time steps on newly emitted particles |
July 23, 2020, 20:30 (GMT) |
Particles: spawn particles on mesh surface |
July 23, 2020, 19:24 (GMT) |
Fix build errors due to wrong auto to type changes They were the last changes I made and didn't build afterwards. |
Revision 48b5c90 by TempoDev (soc-2020-custom-menus) July 23, 2020, 19:22 (GMT) |
Custom Menus : Add keymap |
July 23, 2020, 18:50 (GMT) |
Merge branch 'blender-v2.90-release' |
July 23, 2020, 18:40 (GMT) |
Fix T79187: Outliner "Make Single User" crash When "ID Data" -> "Make Single User" is chosen with selected elements that are not curves, there is a crash. This fix ensures that the id in the callback function is an Action. |
July 23, 2020, 18:19 (GMT) |
GPencil: Basic creation of XML All parts in place, ready to start to create the export |
July 23, 2020, 17:24 (GMT) |
GPencil: Implement curve points dissolve |
July 23, 2020, 17:21 (GMT) |
UI: Use an operator to set the property editor's pinned data-block This is another change pulled from the `property-search-ui` branch. This is useful because it means the pin button doesn't have to be a custom button defined in C. Replacing the use of button callbacks with operators is always nice too. Differential Revision: https://developer.blender.org/D8376 |
July 23, 2020, 16:16 (GMT) |
Use operator to toggle pin data-block |
July 23, 2020, 16:10 (GMT) |
Merge branch 'blender-v2.90-release' |
July 23, 2020, 16:08 (GMT) |
Fix: Incorrect VR pose after changing landmark Once the base pose was changed (e.g. by changing the active landmark), we'd always run the logic to reset to the base pose. That would mess up the final viewer pose. Think this only got exposed through 607d745a79e0. |
July 23, 2020, 16:08 (GMT) |
Cleanup: Fix typo in comments. |
July 23, 2020, 16:07 (GMT) |
Cleanup: unify naming between different spans |
July 23, 2020, 16:05 (GMT) |
Move Object creation code in Mesh creation class. This is required for setting deform groups which are a part of `Object` struct. Also rename NurbsElem > OBJNurbsElem. Remove forward declarations from *nurbs.hh & *mesh.hh files since the cyclic dependency with *object.hh is removed. Remove auto. |
July 23, 2020, 15:59 (GMT) |
GPencil: Fix unreported missing frames in interpolation When interpolate, the temp frames are tagged, and later removed. If for any reason any stroke was tagged in other area of Blender (this tag is used for temp tagging), the stroke could be removed by error when run interpolation. In a previous fix, the tag was cleared before, but only for the frame range of the interpolation. Now, the clear is done for all frames. Also, instead to clear for each stroke sampling, now it's done only once at invoke time. |
July 23, 2020, 15:57 (GMT) |
Particles: improve mesh emitter Particles are now emitted from vertices of the mesh. |
July 23, 2020, 15:56 (GMT) |
GPencil: Fix compiler warnings |
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Master Commits
MiikaHweb | 2003-2021