June 5, 2020, 13:38 (GMT) |
Refactor: use new api for writing modifiers |
June 5, 2020, 13:24 (GMT) |
GPencil: Fix merge errors |
June 5, 2020, 13:22 (GMT) |
Refactor: use new api in write_nodetree_nolib |
June 5, 2020, 13:15 (GMT) |
Refactor: use new api in write_animdata |
June 5, 2020, 13:14 (GMT) |
Merge branch 'master' into greasepencil-edit-curve Conflicts: source/blender/blenloader/intern/writefile.c |
June 5, 2020, 13:11 (GMT) |
Merge branch 'master' into greasepencil-object |
June 5, 2020, 13:11 (GMT) |
GPencil: Improve Vertex Paint in filled areas When use the Tint tool, it was very difficult to tint the filled areas if the strokes had very few points or the area was big. Differential Revision: https://developer.blender.org/D7936 |
June 5, 2020, 13:01 (GMT) |
WIP: Keymap: change info editor keymap to match outliner - click on empty space - deselect - ctrl + click to select multiple reports - add active report - last selected - shift select to select range from active report - ctrl shift select to select multiple ranges |
Revision 75f3d6f by Jacques Lucke (pipelined-set-add) June 5, 2020, 13:00 (GMT) |
Merge branch 'master' into update-bli-cpp-structures |
Revision 085dc7b by Jacques Lucke (pipelined-set-add) June 5, 2020, 13:00 (GMT) |
incorporate feedback |
June 5, 2020, 12:54 (GMT) |
Fix T77396: crash in memfile undo code after recent optimizations. Optimizations in rBcda15408582e8de5b405 do not guarantee anymore that consecutive memchunks in two consecutive undo steps are actually about the same data (and hence can share the same buffer when unchanged). This buffer sharing can now happen without any particular order, so we need to change the process when 'merging' two undo memfiles together. Note that existing code was not logically correct either, even with previous undo storage code, since it would blindly transfer ownership of the buffer to the second memchunk, without checking whether the first one was actually the owner of it or not (a same buffer can be shared by matching memchunks in many consecutive memfiles/undo steps). |
June 5, 2020, 12:45 (GMT) |
Refactor: use new api in write_iddata |
June 5, 2020, 12:41 (GMT) |
Refactor: use new api for writing object, mesh and particlesettings |
June 5, 2020, 12:32 (GMT) |
Refactor: use new api for writing camera, lattice, vfont and key |
June 5, 2020, 12:25 (GMT) |
Refactor: use new api for writing curve, mball, image, light, world, material and texture |
June 5, 2020, 12:18 (GMT) |
Cleanup: remove unused sequencer marker code from 2.4x |
June 5, 2020, 12:18 (GMT) |
Remove unnecessary `uiButSearchData` struct This doesn't add anything useful if we already have a struct for search buttons. At the very least it should not be allocated. Also uses clearer names for `uiButSearch` members. |
June 5, 2020, 12:14 (GMT) |
Sequencer: split select side of frame out of the select operator The select operator was getting overloaded with functionality unrelated to selecting the strip at the mouse position. - Don't save settings, allowing the keymap only to include non-default options. - Fix selecting strips overlapping the current frame overwrite all flags. |
June 5, 2020, 12:09 (GMT) |
Refactor: use new api for writing collection, action and gpencil |
June 5, 2020, 11:55 (GMT) |
Refactor: use new api in write_scene |
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