March 10, 2020, 14:00 (GMT) |
unudo-experiments: Cleanup: teak depsgraph update after undo step. |
March 10, 2020, 13:44 (GMT) |
UI: Clarify 3D View Grid Size Tooltip The 3D view grid size property is a multiplier, not the size of the grid itself. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7085 |
March 10, 2020, 13:39 (GMT) |
undo-experiments: better handling of updated flags. this already fixes *some* of the depsgraph evaluation crash cases. Unfortunately we are still missing some cases it'd seem. |
March 10, 2020, 13:39 (GMT) |
March 10, 2020, 13:18 (GMT) |
Fix T66269: Menu for Extrapolation Mode is disabled in Graph Editor The Extrapolation Mode menu in the graph editor channel list was incorrectly using the operator for the Action/Dopesheet editor. The operator was even missing in the generic dopesheet hotkeys, so {key Shift E} was listed as hotkey but didn't work. This is now all fixed. |
March 10, 2020, 13:02 (GMT) |
Fix T65076: Missing EasingType implementation on the Dopesheet EasingType was implemented rBdaccaa713b6e for the GraphEditor (but never made it to the Dopesheet). If you can select Easing Mode in the DopeSheet, then you should also be able to select the associated Easing Type. Thanks @lichtwerk for the initial implementation. Maniphest Tasks: T65076 Differential Revision: https://developer.blender.org/D6094 |
March 10, 2020, 12:58 (GMT) |
Fix T74425: Cannot texture paint an images sequence anymore Caused by the introduction of UDIM (rBc30d6571bb47). We need to make sure the tiles ImageUser is set up correctly [especially the framenr], otherwise BKE_image_acquire_ibuf() and friends will fail to find the correct ImBuf. Also instead of initializing a minimal BKE_imageuser_default, now use an appropriate ImageUser if avaliable and pass this around (instead of just the tile_number). 2D painting can reuse the Image Editor ImageUser, for 3D painting we still rely on a default ImageUser in most places, but at least set the framenr correctly]. This also fixes crashes when doing image operations such as inverting or resizing on images in a sequence in the Image Editor. This also fixes color sampling (S) from the 3DView going wrong for image sequences (would fallback to OpenGL sampling because an ImBuf could not be found). Maniphest Tasks: T74425 Differential Revision: https://developer.blender.org/D7022 |
March 10, 2020, 12:58 (GMT) |
Fix T73369: corner pin & sun-beam nodes gizmos are too big Note that dragging isn't working well, however this was an issue in previous releases. |
March 10, 2020, 12:47 (GMT) |
Fix T74425: Cannot texture paint an images sequence anymore Caused by the introduction of UDIM (rBc30d6571bb47). We need to make sure the tiles ImageUser is set up correctly [especially the framenr], otherwise BKE_image_acquire_ibuf() and friends will fail to find the correct ImBuf. Also instead of initializing a minimal BKE_imageuser_default, now use an appropriate ImageUser if avaliable and pass this around (instead of just the tile_number). 2D painting can reuse the Image Editor ImageUser, for 3D painting we still rely on a default ImageUser in most places, but at least set the framenr correctly]. This also fixes crashes when doing image operations such as inverting or resizing on images in a sequence in the Image Editor. This also fixes color sampling (S) from the 3DView going wrong for image sequences (would fallback to OpenGL sampling because an ImBuf could not be found). Maniphest Tasks: T74425 Differential Revision: https://developer.blender.org/D7022 |
March 10, 2020, 12:44 (GMT) |
Volumes: add option to display points in wireframe mode |
March 10, 2020, 12:44 (GMT) |
Merge branch 'master' into HEAD |
March 10, 2020, 12:31 (GMT) |
Fix T63892: Tools cannot be registered into some contexts (e.g. PAINT_TEXTURE) This fails because some tool contexts define their tools with functions [see the following list for context that fail]: - PARTICLE (_defs_particle.generate_from_brushes) - SCULPT (_defs_sculpt.generate_from_brushes) - PAINT_TEXTURE (_defs_texture_paint.generate_from_brushes) - PAINT_VERTEX (_defs_vertex_paint.generate_from_brushes) - PAINT_WEIGHT (_defs_weight_paint.generate_from_brushes) - PAINT_GPENCIL (_defs_gpencil_paint.generate_from_brushes) - SCULPT_GPENCIL (_defs_gpencil_sculpt.generate_from_brushes) - WEIGHT_GPENCIL (_defs_gpencil_weight.generate_from_brushes) ToolSelectPanelHelper._tools_flatten() is usually called with cls.tools_from_context(context) [that already yields from the function]. But when registering a tool, _tools_flatten() will still give back this function, not a ToolDef - and we cannot get a bl_idname from that. Now check for this and yield None in that case. Also share logic across all tool_flatten functions: - _tools_flatten - _tools_flatten_with_tool_index - _tools_flatten_with_keymap Maniphest Tasks: T63892 Differential Revision: https://developer.blender.org/D6763 |
March 10, 2020, 12:31 (GMT) |
Fix T74225: Image (from sequence) cannot be loaded If the current frame was not in range, the ImageTile's 'ok' was stuck at 0. Similar to the ImageUser being reset to 'ok' in BKE_image_user_frame_calc, we now do for ImageTiles as well. note: the crasher part of T74225 was fixed in rB5c490d437743. Maniphest Tasks: T74225 Differential Revision: https://developer.blender.org/D6939 |
March 10, 2020, 12:31 (GMT) |
Fix Vertex weight gradient tool show wrong weight/strength values in the UI Main issue is that the UI doesn not respect the Unified Weight/Strength setting (but instead alwasy shows the brushes weight/strength) Was working before, but somewhat missed in rBfb74dcc5d69d. See discussion in T74025 on why the Gradient Tool in its current state is not very user friendly in general, what I think we should do though is at least have the values in the UI respect Unified Weight / Unified Strength since this is what the tool will use internally... ref T74025 Maniphest Tasks: T74025 Differential Revision: https://developer.blender.org/D6900 |
March 10, 2020, 12:31 (GMT) |
Fix bone envelopes displaying wrong when armature is scaled Object Scale was not taken into account. This lead to reports like T74247 where the user scaled the envelope distance and radii to the supposedly right values inthe viewport, but these were actually 'wrong' under the hood. Assigning weights from bone envelopes seemed like it would fail, but this code would actually take the armature scaling into account when checking envelope distance and weight. ref T74247 Maniphest Tasks: T74247 Differential Revision: https://developer.blender.org/D6964 |
March 10, 2020, 12:31 (GMT) |
Fix T72028: Crash switching to vertex paint This would happen when done from editmode, on a mesh with any modifier, after adding/removing geometry in editmode. Similar to rBba0870713b9b (which did this for weightpaint and sculpt already), ensure an evaluated depsgraph, otherwise 'runtime.mesh_deform_eval' would not be up to date causing problems later. Maniphest Tasks: T72028 Differential Revision: https://developer.blender.org/D7011 |
March 10, 2020, 12:31 (GMT) |
Keymap: Add front/back Alt-MMB absolute view axis switching Oversight in previous commit. |
March 10, 2020, 12:30 (GMT) |
Fix T73369: corner pin & sun-beam nodes gizmos are too big Note that dragging isn't working well, however this was an issue in previous releases. |
March 10, 2020, 12:11 (GMT) |
Fix T74612: file browser thumbnails not showing and using CPU continuously This started happening after changing filter ID to 64 bit in rB2841b2be3949, however there was a pre-existing error here in the comparison to detect updates to filter flags. |
March 10, 2020, 11:49 (GMT) |
Modifiers: Corrective Smooth modifier, new Scale parameter When scaling the root bone of a rig to apply a global scale, the corrective smooth modifier results in wrong deformation due to incorrect scaling. The delta calculations are not taking into account any scale value. To fix it, a scale property is added to the modifier, allowing to set manually the scale value for the deltas by simply multiplying the vectors by this value. There is a similar implementation in Maya's Delta Mush deformer. This property can be for example driven by the scale of the root bone of the rig, to dynamically update when the animator scale this bone. Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D6622 |
|
|
|


Master Commits
MiikaHweb | 2003-2021