February 24, 2020, 16:26 (GMT) |
GPencil: Cleanup - Remove unused code |
February 24, 2020, 16:25 (GMT) |
GPencil: Use Material color if not Vertex color for modifier |
February 24, 2020, 16:15 (GMT) |
Tag for gizmo-redraws only for continuous gizmo redraws Note that this still doesn't make any difference in what we actually redraw, hopefully soon it will. |
February 24, 2020, 16:08 (GMT) |
Fix continuous viewport redrawing (even without VR session running) With the VR add-on enabled, the viewport would constantly redraw. Thought we'd only create gizmo-group instances for groups where the poll function was successfully executed, but that's not the case. So we still need to execute the poll and prepare context for that. |
February 24, 2020, 15:16 (GMT) |
GPencil: Some small tweaks to Filters in modifier panels |
February 24, 2020, 15:04 (GMT) |
GPencil: Change props to PROP_FACTOR |
February 24, 2020, 14:09 (GMT) |
Fix compiler warning on Linux, swapping with wrong type |
February 24, 2020, 14:02 (GMT) |
Fix T74099: Can`t apply modifier, if mesh have fake user. Also cleaned up code there, making a proper poll function for the apply modifier operator, that way button is properly disabled in UI itself in most invalid situations. |
February 24, 2020, 13:46 (GMT) |
Fix unused variable warning on Linux |
February 24, 2020, 12:48 (GMT) |
Cleanup: Workbench: Remove checkerboard depth This is not needed anymore with the new overlay xray fading. |
February 24, 2020, 12:48 (GMT) |
Overlay: Remove Xray dithering noise We now use a better smoother technique that uses correct alpha blending. This is possible now that we render overlays in a separate buffer. |
February 24, 2020, 12:01 (GMT) |
Mantaflow: Address precompiler warning and related cleanup * Address warning because of undefined OPENVDB usage * Remove unused WITH_FLUID definitions Differential Revision: https://developer.blender.org/D6919 |
February 24, 2020, 11:46 (GMT) |
Fix T74003: Autocomplete bug with mesh.loop_triangles. in Blender Python Console. The collection property `loop_triangles` was given the RNA type `MeshLoopTriangle` (the type of the collection's items), instead of `MeshLoopTriangles` (the actual expected RNA collection/array type). The cutest, tiniest typo mistake in RNA code, leading to some complete non-sense... It's fairly amazing that this did not cause more severe issues actually. |
February 24, 2020, 11:01 (GMT) |
BLF: Optimize text rendering and caching The current code allocates and transfers a lot of memory to the GPU, but only a small portion of this memory is actually used. In addition, the code calls many costly gl operations during the caching process. This commit significantly reduce the amount of memory by allocating and transferring a flat array without pads to the GPU. It also calls as little as possible the gl operations during the cache. This code also simulate a billinear filter `GL_LINEAR` using a 1D texture. **Average drawing time:** |before:|0.00003184 sec |now:|0.00001943 sec |fac:|1.6385156675048407 **5 worst times:** |before:|[0.001075, 0.001433, 0.002143, 0.002915, 0.003242] |now:|[0.00094, 0.000993, 0.001502, 0.002284, 0.002328] Differential Revision: https://developer.blender.org/D6886 |
February 24, 2020, 10:12 (GMT) |
GPencil: Avoid query depsgraph for every point while drawing Now, the evaluated object is calculated before. |
February 24, 2020, 09:45 (GMT) |
GPencil: Fix missing texture in first stroke The material id was not updated in eval data. |
February 24, 2020, 08:59 (GMT) |
GPencil: Cleanup duplicated code |
February 24, 2020, 08:50 (GMT) |
GPencil: Fix problem with first stroke color When use a new material, the color only changed after first stroke. This was related to the tag of the depsgraph that is done only at the end of drawing due perfromance and fast response. Now, the value is copied to the runtime data. |
February 24, 2020, 05:01 (GMT) |
Fix T73912: Highlight selected face option causes faces to fade out Recent changes to color mixing require updates to the theme, light overlays need to have their alpha reduced. |
February 23, 2020, 23:00 (GMT) |
Overlay: Edit Mode: Fix wireframes being brighter because of linear blend |
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Master Commits
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