October 5, 2021, 09:57 (GMT) |
Sculpt: add call to fix ui settings to subversion 32 check. |
October 5, 2021, 09:45 (GMT) |
Tweak last commit |
October 5, 2021, 09:43 (GMT) |
* Sculpt: fix clay defaults again |
October 5, 2021, 08:52 (GMT) |
Fix T91955: Cycles crash with denoising on non-available device For example, crash when attempting to use OptiX denoiser on systems without OptiX-capable device. Perform check that scene update happened without errors. Note that `et_error` makes progress to cancel, so the code was simplified a bit. |
October 5, 2021, 08:48 (GMT) |
Fix T86379: When using "Append" not handling properly RigidBody constraints This was simply never handled apparently. Also fixes a regression from recent append refactor that prevented RB objects to to properly handled too (since we instantiate loose objects in append step now, we need to handle RigidBody ones after that instantiation stage, otherwise nothing will happen since loose objects won't be in any scene). |
October 5, 2021, 08:36 (GMT) |
Fix memory leak when running test cases. Issue is that test cases re-uses draw manager. The new `DRWRegisteredDrawEngine` struct is only freed when a valid opengl context was found. what isn't the case when running test cases. Also made sure that re-using draw manager would use re-inited values. |
October 5, 2021, 08:36 (GMT) |
Silenced compilation warning when compiling using ASAN. |
October 5, 2021, 08:06 (GMT) |
Sculpt: fix crash |
October 5, 2021, 07:54 (GMT) |
Cleanup: remove unused parameter |
October 5, 2021, 07:39 (GMT) |
DRW: Move buffer & temp textures & framebuffer management to DrawManager This is a necessary step for EEVEE's new arch. This moves more data to the draw manager. This makes it easier to have the render or draw engines manage their own data. This makes more sense and cleans-up what the GPUViewport holds Also rewrites the Texture pool manager to be in C++. This also move the DefaultFramebuffer/TextureList and the engine related data to a new `DRWViewData` struct. This struct manages the per view (as in stereo view) engine data. There is a bit of cleanup in the way the draw manager is setup. We now use a temporary DRWData instead of creating a dummy viewport. Development: fclem, jbakker Differential Revision: https://developer.blender.org/D11966 |
October 5, 2021, 07:28 (GMT) |
Sculpt: fix dyntopo mode dropdown menu Menu is now more intelligent about handling brushes that use the "combine with scene defaults" inheritance mode. |
October 5, 2021, 07:17 (GMT) |
Sculpt: Fix topology rake updating original coordinates |
October 5, 2021, 07:05 (GMT) |
XR: Add runtime window area for XR events This adds an offscreen View3D window area for the VR view in order to execute XR events/operators in the proper context. The area is created as runtime data before XR events are dispatched and set as the active area during XR event handling. Since the area is runtime-only, it will not be saved in files and since the area is offscreen, it will not interfere with regular window areas. The area is removed with the rest of the XR runtime data on exit, file read, or when stopping the VR session. Note: This also adds internal types (EVT_DATA_XR, EVT_XR_ACTION) and structs (wmXrActionData) for XR events. Reviewed By: Severin Differential Revision: https://developer.blender.org/D12472 |
October 5, 2021, 06:41 (GMT) |
Fix syntax error in caac5325656294e7276fee60edbd575b123e8eb9 |
October 5, 2021, 05:35 (GMT) |
Cleanup: add Params.select_tweak_event Convenience, use for tool key-maps to avoid overly verbose expressions. |
October 5, 2021, 04:54 (GMT) |
Geometry Nodes: Rename "String Join" node to "Join Strings" Rename the "String Join" node to "Join Strings" to go with the verb first naming convention. Differential Revision: https://developer.blender.org/D12678 |
October 5, 2021, 00:10 (GMT) |
Cleanup: use doxygen sections |
October 5, 2021, 00:09 (GMT) |
Cleanup: use 3D dot product (not 4D) when comparing pose-bone axes Also use more meaningful variable name. |
October 5, 2021, 00:04 (GMT) |
Sculpt: fix grab brush Turns out brushes with large radii can't have their proxy offsets immediately applied, have to wait until all symmetry passes have finished. |
October 4, 2021, 23:59 (GMT) |
Cleanup: quiet shadow warning, trailign space |
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Master Commits
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