February 2, 2020, 15:24 (GMT) |
GPencil: Recalc triangulation for active frame and delay others |
Revision 601ed40 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 2, 2020, 13:17 (GMT) |
cleanup |
Revision 6905633 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 2, 2020, 13:17 (GMT) |
fix generating operation hash this needs some more work |
Revision 79b3de9 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 2, 2020, 13:16 (GMT) |
assert data types when inserting links |
Revision 975decb by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 2, 2020, 13:16 (GMT) |
new Vector Length node |
Revision 58ec7b4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 2, 2020, 11:39 (GMT) |
fix memory leak |
Revision 57a063f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 2, 2020, 11:37 (GMT) |
new normalize vector node |
Revision d944146 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 2, 2020, 11:26 (GMT) |
fix stack use out of scope error |
Revision 2e5ab96 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 2, 2020, 11:26 (GMT) |
vectorize Map Range node |
Revision 7c06e2e by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 2, 2020, 10:43 (GMT) |
new ceil and floor float nodes |
Revision a20c781 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 2, 2020, 09:40 (GMT) |
Merge branch 'master' into functions |
February 2, 2020, 09:37 (GMT) |
GPencil: Use bounding box collision instead of radius |
February 2, 2020, 08:28 (GMT) |
UI: fix blurring of bitmap icons for the navigation gizmo |
February 2, 2020, 07:09 (GMT) |
Merge branch 'blender-v2.82-release' |
February 2, 2020, 07:01 (GMT) |
Fix error showing viewport units Out of bounds buffer unit-system index with zoomed out viewport. |
February 2, 2020, 00:47 (GMT) |
Cleanup: clang-format |
February 1, 2020, 19:14 (GMT) |
GPencil: Add collision checking for Sculpt Instead to check all points, first a general stroke checking is done in order to avoid reading thousands of points. |
Revision a6edc12 by Bastien Montagne (undo-experiments-swap-reread-datablocks, uuid-undo-experiments-swap-reread-datablocks) February 1, 2020, 18:44 (GMT) |
Merge branch 'undo-experiments' into undo-experiments-swap-reread-datablocks |
Revision 2d0e6ca by Bastien Montagne (undo-experiments, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) February 1, 2020, 18:43 (GMT) |
Merge branch 'master' into undo-experiments |
Revision 9829a3c by Bastien Montagne (id-ensure-unique-memory-address, readfile-rework-refcount-handling, undo-experiments, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) February 1, 2020, 18:43 (GMT) |
Refactor readfile's liblink code. Liblink specific ID type function was so far running a loop over all IDs of relevant type, unlike almost any other 'ID-callback-like' functions in Blender, which usually let the looping controll to calling code. The latter approach is more convinient when one want to add generic (i.e. type-agnostic) code, since it typically only has to change code in one place (caller function) instead of tens of places (all the callback functions). This commit also changes/sanitizes a few things that had nothing to do in main liblink code, like mesh conversion from tessfaces to polys (which can be done in after-linking versionning code), or scenes' cycles detection/check regarding background 'set' scenes. Differential Revision: https://developer.blender.org/D6727 |
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Master Commits
MiikaHweb | 2003-2021