Blender Git Commit Log

All Blender Git commits.

Page: 1901 / 8462

February 1, 2020, 01:35 (GMT)
Object: no longer skip weight paint objects when clearing transform

This meant a non-active selected object would be skipped based on the
mode last used, mostly an issue with 'Lock Object Modes' disabled.
Other transform operators (such as snap) don't do this.

Partially reverts b8aff064662d5
January 31, 2020, 22:58 (GMT)
Overlay: Fix edit text overlay invert logic op not working

The result is still different as the inversion is done in scene refered
linear and not in sRGB space as it used to be.
January 31, 2020, 22:07 (GMT)
UI: Font Binary Symbol Updates

Font binaries updated with consistent keyboard symbols. Footer events now have per-platform icons.

Differential Revision: https://developer.blender.org/D6055

Reviewed by Brecht Van Lommel
January 31, 2020, 21:05 (GMT)
UI: use full width for ID blocks in hair/pointcloud/volume properties
January 31, 2020, 20:58 (GMT)
Merge branch 'blender-v2.82-release'
January 31, 2020, 20:49 (GMT)
UI: use full width for ID blocks in speaker properties

rBb6a97baa0efa already did this for World, Light, Camera, Texture.
rBb196c42d4ade already did this for Lattice.
January 31, 2020, 19:43 (GMT)
Fix compile error

'data_orig' / 'data_eval' are already ID.
January 31, 2020, 18:40 (GMT)
Overlay: Armature: Fix look regression because of linear space rendering

If rendering using linear color the blending of color is different.
So we compensate by using non linear mix of the color inside the shader and
modify color mixing on the cpu.
January 31, 2020, 18:26 (GMT)
Cycles: bump version to 1.12, matching Blender 2.83 release cycle
January 31, 2020, 18:26 (GMT)
Merge branch 'blender-v2.82-release'
January 31, 2020, 18:18 (GMT)
GPencil: Cleanup unused function
January 31, 2020, 17:59 (GMT)
Overlay: Put all colors inside draw_common.c for correct colormanagment.

The only exception is for text drawing where the color needs to be sRGB
bytes. This could be fixed in the future.

There are only two hardcoded values remaining but are rather not important:
- object center transform gizmo darkening.
- particle display default color.
January 31, 2020, 17:40 (GMT)
Fix T64024: fullscreen switching on macOS shows red line artifacts

Specifically, this happened when automatically hiding and showing of the
menu bar and dock was enabled in the system preferences.

Differential Revision: https://developer.blender.org/D6710
January 31, 2020, 17:14 (GMT)
GPencil: Fix problem drawing in instances with modifiers

There is a problem of performance if a instance uses modifiers because need a full copy. Need more investigation to find a faster method to duplicate the full datablock.
January 31, 2020, 16:48 (GMT)
Cleanup: enforce immutability through const, instead of a comment

Differential Revision: https://developer.blender.org/D6504
January 31, 2020, 16:02 (GMT)
GPencil: Moves buffer drawing data to eval data

Instead to put the sbuffer data in the original datablock, now is copied to evaluated data, but without tagging all datablock that makes things very slow in fast drawing.

This changes removes the hacks to use the original datablock for buffers in the drawing engine.

Note: still there is a problem when a datablock is used several times with modifiers.
January 31, 2020, 15:49 (GMT)
Fix issues in Cycles standalone, particularly related to render display

Some code was removed to avoid storing the combined pass when viewport
rendering other passes. But we can keep this by default, Blender overrides
the list of passes entirely.
January 31, 2020, 15:39 (GMT)
Cycles: bump version to 1.11, matching Blender 2.82 release cycle
January 31, 2020, 15:12 (GMT)
undoexp: WIP work towards getting rid of double mapping for undo.
January 31, 2020, 14:55 (GMT)
undoexp: cleanup: move/tweak assert re undo direction value.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021