Blender Git Commit Log

All Blender Git commits.

Page: 1960 / 8462

January 6, 2020, 16:28 (GMT)
Merge branch 'master' into greasepencil-object
January 6, 2020, 16:14 (GMT)
GPencil: Change Monkey and Stroke primitives to linear color

Before it was using sRGB, but now all must be linear.
January 6, 2020, 16:08 (GMT)
GPencil: More changes to Simplify Tint
January 6, 2020, 15:56 (GMT)
Fix T72700: Missing flush vert visibility on sculpt undo

This was caused by a missing call to BKE_mesh_flush_hidden_from_verts()
when a SCULP_UNDO_HIDDEN undo step is processed.

Reviewed By: jbakker

Maniphest Tasks: T72700

Differential Revision: https://developer.blender.org/D6488
January 6, 2020, 15:53 (GMT)
GPencil: First steps to add Simplify to refactor

Also, we have decided to reduce the number of simplify options because now it's not logic.

Still pending the tinting option.
January 6, 2020, 15:53 (GMT)
Merge branch 'soc-2019-openxr' into vr_scene_inspection
January 6, 2020, 15:52 (GMT)
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr
January 6, 2020, 15:33 (GMT)
BM_mesh_intersect: Match the mesh in Debug build with Release

Prevents regression in unit tests.
January 6, 2020, 14:49 (GMT)
Merge branch 'undo-experiments' into undo-experiments-idnames
January 6, 2020, 14:49 (GMT)
Merge branch 'master' into undo-experiments
January 6, 2020, 14:46 (GMT)
Fix/Cleanup invalid call to blendfile reading in UNDO_DISK.

Currently harmless since undo to disk is disabled, but that is not a
good reason to have invalid code.
January 6, 2020, 13:59 (GMT)
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside
January 6, 2020, 13:52 (GMT)
Merge branch 'temp-openxr-directx' into temp-openxr-ghostxr
January 6, 2020, 13:52 (GMT)
Merge branch 'temp-openxr-buildstuff' into temp-openxr-directx
January 6, 2020, 13:41 (GMT)
Merge branch 'master' into temp-openxr-buildstuff
January 6, 2020, 12:26 (GMT)
Fix BKE_mesh_validate_arrays invalidating face selection

Use `totpoly` instead of `totface`.

The original code was written for non-bmesh case and likely missed this
update.
January 6, 2020, 12:21 (GMT)
Gizmo: match UV editor gizmos more closely to the 3D view
January 6, 2020, 12:21 (GMT)
Cleanup: remove unused 2D arrow gizmo

It's simpler to support a single gizmo type for 2D/3D.
January 6, 2020, 12:21 (GMT)
Gizmo: support 3D arrow gizmos in 2D spaces

Allows 2D arrows to be removed, since they work slightly differently
and don't support offset matrices.

Use these in the UV editor.
January 6, 2020, 12:08 (GMT)
Gizmo: use compatible scale values between 2D/3D gizmos

Make the UV editor gizmos the same size as the 3D view.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021