Blender Git Commit Log

All Blender Git commits.

Page: 1967 / 8462

January 2, 2020, 09:48 (GMT)
Undoexp: do not tag re-used IDs with LIB_TAG_NEW.
January 2, 2020, 09:45 (GMT)
Merge branch 'master' into undo-experiments
January 2, 2020, 08:45 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 2, 2020, 08:43 (GMT)
Merge branch 'master' into greasepencil-object
January 2, 2020, 07:06 (GMT)
Fix T71303: RMB outside context menu ignored
January 2, 2020, 06:18 (GMT)
Tool System: adjust Smooth/Randomize modal operator behavior

Previously the default values were left non-zero to avoid having to
update scripts. However, this meant it wasn't possible to setup
non-modal key bindings for smooth & randomize.

Now these operators follow logic of many other operators where setting
the value executes immediately, leaving unset runs modal.

Existing keymaps & scripts will need to be updated.

Addresses issue raised in f4a4ec84255a.
January 2, 2020, 02:17 (GMT)
Cleanup: remove redundant image assignment when ensuring UV's
January 2, 2020, 02:08 (GMT)
Cleanup: quiet const warnings
January 2, 2020, 01:01 (GMT)
GPencil: Refactor: Add back gradient fill mode

For more consistent behavior, the radial gradient is drawn inside the 0..1
uv space as if it was a texture.
January 2, 2020, 00:58 (GMT)
GPencil: Refactor: Fix crash caused by material preview icons
Revision d27fb46 by mano-wii (master)
January 2, 2020, 00:06 (GMT)
EditMesh: Improve AutoMerge with Split Edges & Faces

Previously, compared to `Auto Merge` without `Split Edges & Faces`,
`Auto Merge` with this option ignored duplicates between selected
vertices. It only considered duplicates between selected vertices and
unselected vertices.

This is a regress and not a progress.

This commit implements this behavior, so this option matches the other
`Auto Merge`.
January 1, 2020, 02:58 (GMT)
Cleanup: GPencil: Fix Compiler warning about unused function
January 1, 2020, 02:58 (GMT)
GPencil: Refactor: Fix onion overlay toggle

This make the assumption that the onion skins are always needed when.
This as a performance impact that will be fixed later.
December 31, 2019, 18:28 (GMT)
GPencil: Refactor: Fix onion skining next frame drawing on top of active
December 31, 2019, 18:28 (GMT)
GPencil: Refactor: Implement Onion skinning back

This new implementation changes a few things:
- The alpha is not dependent on the number of frames you choose to draw.
- The loop option affects more than one frame.
- The next frames are drawn on top of the active frame (TODO)
December 31, 2019, 18:28 (GMT)
Cleanup: GPencil: Rename struct member
December 31, 2019, 18:28 (GMT)
GPencil: Refactor: Fix dot UV rotation at the end of strokes
December 31, 2019, 18:28 (GMT)
GPencil: Refactor: Remove image size from uv computation

Now UVs for line strokes is computed using only the pixel factor.
We can reintroduce the image size behavior easilly if needed but in a much
cleaner way.
December 31, 2019, 18:28 (GMT)
GPencil: Refactor: Fix issue with negative pressure

This happens to be a thing in some test file. Maybe at some point we will
patch them but for now we just fix the symptomes.
December 31, 2019, 18:28 (GMT)
GPencil: Refactor: Add Stroke dot UV random rotation support

Note: This fixes a bug that was cropping the dots texture.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021