December 16, 2019, 05:48 (GMT) |
UI: de-duplicate mask context menu - Use the clip mask context menu for the image editor. - Remove redundant CLIP_MT_mask_handle_type_menu. - Remove "Add" items (was only in image mask context menu) as the convention is not to include these in the context menu. |
December 16, 2019, 05:31 (GMT) |
Cleanup: move mask menu out of bl_operators This file only defined a single mask menu, move the definition along-side the other mask menus. |
December 16, 2019, 04:40 (GMT) |
Cleanup: remove redundant dynamic tool expansion The tools passed to _tools_flatten, _tools_flatten_with_tool_index already have dynamic tool items expanded, so there is no need to check for callable tool items. |
December 16, 2019, 03:54 (GMT) |
Cleanup: pep8, unused vars, line length |
December 16, 2019, 03:09 (GMT) |
Cycles: Fix one-tile UDIM rendering The code checked for the presence of more than one tile before substituting the tile number into the filename, so if a one-tile UDIM was used (or all but one tile were culled), the substitution was skipped and as a result the file was not found. With this change, the code explicitly tracks whether substitution is required, avoiding this problem. This also fixes another problem: The Environment texture never does substitution since it doesn't support UDIMs, but before the syncing code still inserted the placeholder into the filename if the user selected a tiled background image. |
December 16, 2019, 02:49 (GMT) |
Cleanup: whitespace |
December 16, 2019, 02:43 (GMT) |
Cleanup: use static sets |
Revision 5d8ed83 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 16, 2019, 00:18 (GMT) |
GPencil: Refactor: Fix mask blending |
Revision 0742bc5 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 16, 2019, 00:07 (GMT) |
Cleanup: GPencil: Simplify drawing logic. |
Revision 0edf755 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 15, 2019, 22:55 (GMT) |
GPencil: Refactor: Fix mask system not working in some scenes |
December 15, 2019, 22:46 (GMT) |
GPencil: Add missing Vertex Panel |
December 15, 2019, 22:42 (GMT) |
GPencil: More UI fixes after merge Still more issues pending. |
December 15, 2019, 21:41 (GMT) |
Mantaflow: Post merge fixes |
December 15, 2019, 21:36 (GMT) |
Merge branch 'master' into fluid-mantaflow |
December 15, 2019, 21:26 (GMT) |
Mantaflow: Cleaned up warnings |
December 15, 2019, 20:57 (GMT) |
Mantaflow: Fix even more names, ie fluid instead of smoke |
December 15, 2019, 20:45 (GMT) |
Mantaflow: Fix more names, ie fluid instead of smoke |
December 15, 2019, 20:22 (GMT) |
Mantaflow: Fix wrong include in new overlay extras |
December 15, 2019, 19:30 (GMT) |
GPencil: First step to fix damaged UI by Brush panel refactor done in master The patch done in master was done before the Sculpt and Weight brushes were real brushes and also before the Vertex Paint mode was implemented. As result of that, the merge of master has broken almost all panels of brushes and all Vertex Paint mode. This commit only fix part of the damages. |
December 15, 2019, 18:46 (GMT) |
Industry Compat keymap: Fix paint mode context menus |
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Master Commits
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