Revision f2d3539 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 29, 2019, 11:30 (GMT) |
new particle function input providers abstraction |
July 29, 2019, 10:41 (GMT) |
Fix T66233: Grease Pencil Swirl Effect not working at origin If the control object is in the origin the radius is wrongly calculated because the result is 0. Now, this value is clamped to avoid this situation |
July 29, 2019, 10:39 (GMT) |
Fix T67331: Annotations: Rename old grease pencil panels These panels were using the old names, but now they are not grease pencil, but annotations. Also removed old Tools panel. This must be replaced with new Toolbar |
July 29, 2019, 10:35 (GMT) |
Fix T67338 : GPencil Disable material properties when material is locked When the material was locked, the properties were deactivated but not disabled. Differential Revision: https://developer.blender.org/D5309 |
Revision dbc453f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 29, 2019, 10:30 (GMT) |
extract methods from particle function evaluation |
July 29, 2019, 10:30 (GMT) |
Fix T67876: 2D Stabilization doesn't compensate rotation in spacial cases This was caused by 2D stabilization trying to be smart and lower weight of tracks which are too close to the rotation center. This was causing algorithm to ignore a single track which was set to constant 1 weight and used for rotation compensation. It is quite tricky to quantify this change without having comprehensive regression suit, so can only hope that initial intention is still working as expected. |
Revision 58c67cd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 29, 2019, 10:19 (GMT) |
remove unnecessary typedef |
Revision 4ed19b6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 29, 2019, 10:16 (GMT) |
cleanup particle function builder |
July 29, 2019, 10:13 (GMT) |
Fix T67811: GPencil Weights shift when use dissolve in Edit Mode The problem was the index was not right calculated for unselected points. |
July 29, 2019, 10:12 (GMT) |
Fix T67813: Remove mask from Weight Paint Weight Painting was using mask if "Selection Mask" in Sculpt Mode is turned on. This can be quite confusing because the option to turn it off is not available in Weight Painting and the selection is also not visible. Now the mask is not checked in weight paint mode. |
July 29, 2019, 10:10 (GMT) |
GPencil: Use uniform_int_copy instead to pass reference The constant variable was passed as reference to constant variable, but it's better use the new function to copy values. This could be the problem with T67772 |
July 29, 2019, 10:10 (GMT) |
GPencil: Add inverse diff matrix to iterator macro GPencil: Cleanup inverse mat code This calculation is done in the macro, so don't need do it again in loop. |
Revision 888aec8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 29, 2019, 10:07 (GMT) |
move particle function building to separate file |
July 29, 2019, 10:00 (GMT) |
Version bump to 2.81 alpha, master is now open for new features and changes |
Revision 5a1a8fa by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 29, 2019, 09:55 (GMT) |
handle inputs with no dependencies separately |
July 29, 2019, 09:43 (GMT) |
Custom Profile Terminal Edge (3 Boundverts): Only use the triangle fill vertex mesh method when the extra vertex is not planar with the profile. |
July 29, 2019, 09:26 (GMT) |
Fix T67800: Incorrect behavior of simple Subdivision Surface Stupid typo in an original fix, need to operate in 3D, not in 2D. |
Revision ed21808 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 29, 2019, 09:20 (GMT) |
use debug name checking again |
Revision 904966b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 29, 2019, 09:14 (GMT) |
particle function contains two functions: with/without dependencies |
July 29, 2019, 08:54 (GMT) |
Fix T67777: Linked rig crashes Blender 2.8 RC3 on File|New. Sync back between proxy armature pose and linked one was not properly clearing the posebone runtime data, ending up with shared memory between both (direct cause of reported crash), and probably some other nasty issues. While this crash is not critical in itself, I would suggest to add this fix to 2.80 branch, as it is super-safe and simple, and is probably fixing some other un-reported issues? |
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Master Commits
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