June 18, 2019, 14:20 (GMT) |
Mantaflow: Applied Nils big rename patches Replaces occurences of smoke with manta |
June 18, 2019, 14:14 (GMT) |
Fix T65689 Geometry overlaps axis selector It seems that in 2.79 callbacks were drawn with depth test off by default. |
June 18, 2019, 14:07 (GMT) |
Fix T65660 Mirror modifier didn't work with custom normals. |
June 18, 2019, 13:58 (GMT) |
Revision 647503e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 18, 2019, 13:18 (GMT) |
remove specialized step function for new particles |
June 18, 2019, 13:08 (GMT) |
Fix T65901: Alembic crash on out-of-bounds UV indices An Alembic file saved by 3DS Max caused Blender to crash when importing. Either the UV indices in the file are out of bounds or they are written in a way we don't expect. In either case, this now no longer causes Blender to crash. |
Revision 7629b86 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 18, 2019, 13:02 (GMT) |
use indices mask to update only certain particles |
Revision 2925288 by Sybren A. Stüvel June 18, 2019, 12:31 (GMT) |
NO PUSH delayed write |
Revision 913e130 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 18, 2019, 12:26 (GMT) |
naming cleanup |
Revision de5971b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 18, 2019, 12:21 (GMT) |
initial positional event abstraction |
Revision d600fb3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 18, 2019, 12:02 (GMT) |
more explicit particle integration step |
June 18, 2019, 12:01 (GMT) |
Add a new function to recover the next shading group. After talking with @fclem, we decided to keep this as a workaround function waiting for the clearing operation to be available inside the shgroups. |
June 18, 2019, 12:01 (GMT) |
OpenVDB: Fixed Windows build. |
June 18, 2019, 11:59 (GMT) |
Fix T64153: RenderEngine.update_result does not show result immediately |
June 18, 2019, 11:59 (GMT) |
Fix T63359: no render preview when save buffers is on |
June 18, 2019, 11:59 (GMT) |
Cleanup: remove unused render buffers |
June 18, 2019, 11:17 (GMT) |
Fix --help text output |
June 18, 2019, 10:59 (GMT) |
Cleanup: improve description wording |
June 18, 2019, 10:59 (GMT) |
Docs: correct --help text Also correct description indentation. |
Revision 17bff65 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 18, 2019, 10:35 (GMT) |
Use multithreading when moving particles forward Timings in my current test file (nanoseconds per particle per time step): * Debug Build: 150ns * Optimized Build: 47ns * With threading: 9ns |
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