Blender Git Commit Log

All Blender Git commits.

Page: 2437 / 8462

June 18, 2019, 14:20 (GMT)
Mantaflow: Applied Nils big rename patches

Replaces occurences of smoke with manta
June 18, 2019, 14:14 (GMT)
Fix T65689 Geometry overlaps axis selector

It seems that in 2.79 callbacks were drawn with depth test off by default.
June 18, 2019, 14:07 (GMT)
Fix T65660 Mirror modifier didn't work with custom normals.
June 18, 2019, 13:58 (GMT)
Fix T61912, T63297: error baking tangent space normal map with autosmooth
June 18, 2019, 13:18 (GMT)
remove specialized step function for new particles
June 18, 2019, 13:08 (GMT)
Fix T65901: Alembic crash on out-of-bounds UV indices

An Alembic file saved by 3DS Max caused Blender to crash when importing.
Either the UV indices in the file are out of bounds or they are written
in a way we don't expect. In either case, this now no longer causes Blender
to crash.
June 18, 2019, 13:02 (GMT)
use indices mask to update only certain particles
June 18, 2019, 12:31 (GMT)
NO PUSH delayed write
June 18, 2019, 12:26 (GMT)
naming cleanup
June 18, 2019, 12:21 (GMT)
initial positional event abstraction
June 18, 2019, 12:02 (GMT)
more explicit particle integration step
June 18, 2019, 12:01 (GMT)
Add a new function to recover the next shading group.

After talking with @fclem, we decided to keep this as a workaround function waiting for the clearing operation to be available inside the shgroups.
June 18, 2019, 12:01 (GMT)
OpenVDB: Fixed Windows build.
June 18, 2019, 11:59 (GMT)
Fix T64153: RenderEngine.update_result does not show result immediately
June 18, 2019, 11:59 (GMT)
Fix T63359: no render preview when save buffers is on
June 18, 2019, 11:59 (GMT)
Cleanup: remove unused render buffers
June 18, 2019, 11:17 (GMT)
Fix --help text output
June 18, 2019, 10:59 (GMT)
Cleanup: improve description wording
June 18, 2019, 10:59 (GMT)
Docs: correct --help text

Also correct description indentation.
June 18, 2019, 10:35 (GMT)
Use multithreading when moving particles forward

Timings in my current test file (nanoseconds per particle per time step):
* Debug Build: 150ns
* Optimized Build: 47ns
* With threading: 9ns
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021