Blender Git Commit Log

All Blender Git commits.

Page: 2436 / 8462

June 18, 2019, 19:53 (GMT)
File Browser: Various fixes and enhancements to 'autoscroll to item' feature.

Initial trigger to this work was T65782, requesting faster autoscroll
when current folder contains thousands of items. That was a fairly
simple change, just needed to make scrolling steps variable based on
'distance' between current position and desired one.

But several other issues showed up while working on this, among the most
annoying ones, the scrolltimer could keep running forever in some cases,
failing to detect properly an 'end condition', we could even get some
'bouncing' in extreme corner cases, edited item was not always properly
visible in the end, etc.

So as usual with UI, this ended up in a frustrating equilibrium game of
finding the optimal solution among several tradeof, taking unexpected
large amount of time... At least new code seems to work OK in
all possible (reasonable) cases, that will do for now.
June 18, 2019, 18:54 (GMT)
Fix build error: Only define debugging function with DEBUG_CUSTOM_PROFILE_ORIENTATION
June 18, 2019, 18:44 (GMT)
GPencil: Remove parameter and use Stencil for lines solid only

Also removed the parameter from UI
June 18, 2019, 18:35 (GMT)
Merge branch 'master' into soc-2019-bevel-profiles
June 18, 2019, 18:30 (GMT)
Terminal edge bevel case obeys marked profile orientation. Relocated Regularize Profile Orientation Code.
June 18, 2019, 18:05 (GMT)
Fix Cycles CUDA suboptimal performance on Windows 10 with recent graphics cards

When compute preemption is available we schedule more work which is more
efficient. However the CUDA driver appears to be incorrectly reporting this as
unavailable, even though it should be supported starting with Windows 10 1803
and Pascal and Turing (10x0 and 20x0) graphics cards.

This reduces render time by about a 25% difference on our benchmark scenes. On
Linux compute preemption appears to be reported correctly.
June 18, 2019, 17:31 (GMT)
GPencil: Add a new parameter to material to disable Stencil

Sometimes is good to disable the stencil and get the overlap. With this parameter the artist has the option to disable it.
June 18, 2019, 17:24 (GMT)
GPencil: Add a new parameter to material to disable Stencil

Sometimes is good to disable the stencil and get the overlap. With this parameter the artist has the option to disable it.
June 18, 2019, 16:58 (GMT)
Outliner: Silence warning on visibility

Missing a break within a switch.
June 18, 2019, 16:23 (GMT)
refactor moving particles to next event time
June 18, 2019, 16:05 (GMT)
GPencil: Disable Stencil for Fill while drawing
June 18, 2019, 16:05 (GMT)
GPencil: Disable Stencil for Fill while drawing
June 18, 2019, 16:01 (GMT)
GPencil: Disable Stencil for Dots while drawing
June 18, 2019, 16:00 (GMT)
GPencil: Disable Stencil for Dot while drawing
June 18, 2019, 15:41 (GMT)
GPencil: Disable Stencil for Dots and Fill shading groups

This types don't need stencil check because the stencil "kill" artistic effects.
June 18, 2019, 15:41 (GMT)
GPencil: Disable Stencil for Dots and Fill shading groups

This types don't need stencil check because the stencil "kill" artistic effects.
June 18, 2019, 15:31 (GMT)
Basic Stencil working

Still not working the 255 layer separation
June 18, 2019, 14:45 (GMT)
extract methods to simulate to next event vs. to next frame
June 18, 2019, 14:36 (GMT)
Mantaflow: Removed old smoke code completely

rip
June 18, 2019, 14:22 (GMT)
Integrate particles again after an event
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021