April 30, 2019, 09:59 (GMT) |
T63854: Grease Pencil strokes appear too thick in the viewport when using texture mode There was an arbitrary size limit of 4 pixels. |
Revision f5d0dbe by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 30, 2019, 09:57 (GMT) |
move btree lookup class to separate file |
April 30, 2019, 09:34 (GMT) |
April 30, 2019, 09:34 (GMT) |
Cleanup: typo in func name. |
April 30, 2019, 09:34 (GMT) |
Cleanup: make 'deselect_all' properties PROP_SKIP_SAVE. Forgot to do that for some in previous commits, that kind of props are better with 'skip save' behavior (simpler to handle in keyconfigs). |
April 30, 2019, 09:34 (GMT) |
Select: change Sequencer to match new behavior of 'deselect on nothing'. Note that unlike some others, this is always enabled for sequencer, since previous (2.7x) code was already deselecting everything when clicking in an empty area... Part of T63995. |
April 30, 2019, 09:34 (GMT) |
Cleanup: Remove pre-2.5 ifdef'ed piece of code. |
April 30, 2019, 09:34 (GMT) |
Select: add 'select on nothing' to Outliner. Althought this has limited usability currently (only 'nothing' area in Outliner are empty lines below last entries), better for consistency to have it here too. Part of T63995. |
April 30, 2019, 09:34 (GMT) |
Cleanup: use bool literal for booleans. |
April 30, 2019, 09:34 (GMT) |
Cleanup: make outliner_item_do_activate_from_cursor() static. This function is only used in one place in one file, no point exposing it in internal header currently... |
April 30, 2019, 09:34 (GMT) |
April 30, 2019, 09:34 (GMT) |
Select: proper handling of 'deselect on nothing' for GPencil edit mode. Was unconditionnaly behaving that way, now use proper common setting to control whether we should deselect everything when clicking on an empty area. Part of T57918. |
April 30, 2019, 09:34 (GMT) |
Select: support 'diselect on nothing' for masks. Also moved that operator option from 3d-view op to generic WM_operator_properties_mouse_select() helper, and renamed its label (since 'Deselect' is already in use). Part of T57918. |
April 30, 2019, 09:32 (GMT) |
Depsgraph: build bbone operation if bone segments has animation This is a part of T61296: Crash with animated b-bone segments. Consider animated/driven bendy bones segments as something what requires special bendy-bones operation and relation in the dependency graph. This is because it is more beneficial from a performance point of view to not build operations if they are not needed. But if the property is animated it is not possible to make any reliable decision based on just a property value. Differential Revision: https://developer.blender.org/D4739 |
April 30, 2019, 09:32 (GMT) |
Depsgraph: Use new animation cache for visibility check Should be no functional changes, just switching code to use more generic checks now. One thing which goes a bit deeper than that is check for whether base is a part of dependency graph. This is now done by explicitly tagging corresponding ID node (of an object) rather than doing animation check again. |
April 30, 2019, 09:32 (GMT) |
Depsgraph: Add generic animated properties cache Allows to speed up lookups like "is property FOO of data BAR animated". Can be used to optimize object's visibility check, but also allows to check animation on bones without too much of time penalty. The cache is shared between both nodes and relations builder. Currently is not used, just a boilerplate for an upcoming changes in an actual logic. |
April 30, 2019, 09:32 (GMT) |
Depsgraph: Expose set type available Is way easier to use than a GSet and less proone for errors. If we really want GSet to always be used, should make some C++ wrapper. |
April 30, 2019, 09:27 (GMT) |
Revision 3b00f66 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 30, 2019, 08:55 (GMT) |
Merge branch 'master' into functions This also removes dependency creation for function drivers (due to merge conflicts that I could not resolve yet). |
April 30, 2019, 05:04 (GMT) |
UI: show transform options in image header when topbar is hidden Matches 3D view behavior. |
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