April 10, 2019, 20:27 (GMT) |
refactor: Added blender context getters to ExportSettings |
April 10, 2019, 20:27 (GMT) |
refactor: collada moved utility functions from collada_util into BlenderContext |
April 10, 2019, 20:27 (GMT) |
refactor: Collada: Moved class BCMatrix into BlenderContext |
April 10, 2019, 20:27 (GMT) |
refactor: Collada added get methods for BlenderContext info to ExportSettings |
April 10, 2019, 20:27 (GMT) |
fix:Collada broken Scene Exporter function definition from earlier commit |
April 10, 2019, 20:27 (GMT) |
cleanup: Collada made iterator loop more readable |
April 10, 2019, 20:27 (GMT) |
cleanup: collada removed unnecessary check for root bone |
April 10, 2019, 20:27 (GMT) |
refactor: Collada: added class wrapper for ExportSettings structure |
April 10, 2019, 20:27 (GMT) |
fix: wrong root object identified when exporting object hierarchies |
April 10, 2019, 20:27 (GMT) |
refactor: Collada: Reorganize=ing Classes and add new utility functions - Added new utility methods to collada_utils - Made BCMatrix class more powerfull for future usage - Moved Blender related data structures and definitions to BlenderContext.h - Adjusted according to changes above |
April 10, 2019, 20:27 (GMT) |
cleanup: Collada parameter definition in method declaration |
April 10, 2019, 20:27 (GMT) |
feature: Collada: global axis rotation upon export (UI) |
Revision 5740dc8 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) April 10, 2019, 18:01 (GMT) |
GPencil: Improve gradient stroke thickness This change tries to improve the control of thickness when mix strength and gradient. |
April 10, 2019, 15:33 (GMT) |
Annotations: Make all 2D editors locked to View Before, there was a hacky code for Image editor when the image was empty. Now, all 2D editors are locked to view and when you Move or Zoom, the stroke moves. This is a fix of T63402. Still pending if we add more options to 2D editors, but at least now, we have something consistent. |
April 10, 2019, 14:10 (GMT) |
Industry Compat Keymap: Add Sculpt Mode keys |
April 10, 2019, 12:23 (GMT) |
Variable naming, white space fixes. |
Revision 65d54f30 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) April 10, 2019, 12:22 (GMT) |
GPencil: Replace gradient tooltip |
April 10, 2019, 10:52 (GMT) |
Industry Compatible Keymap: initial keymap This is the initial implementation. It's fully functional for object and edit mode, but requires more work in Sculpt and Paint modes. See T54963 |
April 10, 2019, 10:44 (GMT) |
Fix T62449: Subsurf+hidden faces When using subsurf (and other modifiers) the edit flags are not propagated correctly. Currently we assume to read the edit flags from the original object which is kind off hinding the real issue. Modifiers use `mesh_new_nomain_from_template_ex` to create a copy from an existing mesh. this method is only used by modifiers. So by placing this we will make sure that editmesh is propagated. Reviewed By: fclem, sergey Maniphest Tasks: T62449 Differential Revision: https://developer.blender.org/D4666 |
April 10, 2019, 10:27 (GMT) |
Cycles: Adaptive sampling auto paramters now print to the console. |
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Master Commits
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