Revision a27eb4d by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) April 11, 2019, 14:37 (GMT) |
Merge branch 'master' into greasepencil-object |
April 11, 2019, 14:22 (GMT) |
Alembic export: free depsgraph after use |
April 11, 2019, 14:22 (GMT) |
Fix T62664: Exporting Metaballs as Alembic crashes Blender The `AbcMetaballWriter` now subclasses `AbcGenericMeshWriter` instead of wrapping an `AbcMeshWriter`. `AbcGenericMeshWriter` was created for this purpose (writing non-mesh objects as mesh to Alembic) and performs the work in a cleaner and, more importantly, not crashing way. |
April 11, 2019, 14:22 (GMT) |
Alembic export: always consider metaballs animated The metaball 'mesh' is animated whenever any of its components are animated. However, it's not easily possible to visit all its components (AFAIK it requires a full scan of all objects in the scene and comparing names), so due to the blobby nature of the metaballs I now simply assume they'll be animated. This fixes an issue where a metaball was considered static when the base ball was static. For example, MBall static but MBall.001 animated would be considered 'not animated'. |
April 11, 2019, 13:47 (GMT) |
Fix: Build issue with draco on mac. somehow missed mac in my last commit |
April 11, 2019, 13:20 (GMT) |
Fix: Build issue with draco. DRACO_LIB_NAME was undefined, better use the proper cmake variable for it. |
April 11, 2019, 13:18 (GMT) |
Mesh Filter tool: Initial implementation This tool applies a deformation to all vertices in the sculpt taking the mask into account. It is useful for creating surface detail or hard surface sculpts. It is also the base for the implementation of the transform tool. Notes: - The smooth filter needs multiple iterations. Right now it only applies one iteration per tool action, so it is unusable in most cases. I don't know if adding this is possible with the current smooth code while supporting real-time preview. - I'm not sure if it is properly integrated with the tool system and the keymap (probably not). - Only works with mesh, no dyntopo or multires. - It still needs to ignore nodes with all vertices fully masked. Adding this basic optimization will increase performance a lot when working with high-resolution meshes. - Previewing the deformation in real time is not the best option for performance, I could add an operator that applies the filter without preview. |
April 11, 2019, 13:01 (GMT) |
fix crash with openvdb filters in case the openvdb grid is invalid invalid can mean the grid is empty or the grid class is not "LevelSet", happens usually when the volume is empty |
April 11, 2019, 12:56 (GMT) |
Fix: Build error with msvc2019. |
April 11, 2019, 12:47 (GMT) |
Rename Label instead of Name in Node editor using F2 key See D4631 for more details Reviewers: @brecht @billreynish |
April 11, 2019, 12:01 (GMT) |
3D View: Show the camera frame when Extra's is off |
Revision 158425f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 11, 2019, 11:47 (GMT) |
use a multimap data structure to store links of output sockets |
April 11, 2019, 10:58 (GMT) |
Fix T63451: selected objects not highlighted in outliner scene view. Differential Revision: https://developer.blender.org/D4668 |
April 11, 2019, 10:04 (GMT) |
glTF: add Draco shared library for mesh compression. Draco is added as a library under extern/ and builds a shared library that is installed into the Python site-packages. This is then loaded by the glTF add-on to do mesh compression. Differential Revision: https://developer.blender.org/D4501 |
April 11, 2019, 10:04 (GMT) |
Cleanup: suppress some warnings in external libraries. |
April 11, 2019, 08:30 (GMT) |
Fix T63464: Multi UV Maps limited to three with eevee this was very similar to T60684 (and the UV case was actually reported back then as well), so the fix goes hand in hand with rBbd8039399575 Reviewers: fclem Maniphest Tasks: T63464 Differential Revision: https://developer.blender.org/D4672 |
April 10, 2019, 20:27 (GMT) |
feature: Collada export:added global axis transform option(wip) |
April 10, 2019, 20:27 (GMT) |
feature: Collada Exporter implement Export option for global axis rotation (wip) |
April 10, 2019, 20:27 (GMT) |
cleanup: Collada whitespace and obsolete comments |
April 10, 2019, 20:27 (GMT) |
reefactor: replace own function for parenting by a call to ED_object_parent_set() |
|
|
|


Master Commits
MiikaHweb | 2003-2021