March 23, 2019, 01:16 (GMT) |
Cleanup: style, use const args where possible |
March 23, 2019, 01:10 (GMT) |
Cleanup: add doxy sections to interface_ops.c |
March 23, 2019, 01:10 (GMT) |
Cleanup: doxy sections & function name |
March 22, 2019, 21:47 (GMT) |
Fix T62815: Camera frame shift issue + stereo frame working While I broke the non-stereo camera frame in rBf1fef41863b I came to realize after further tests that the stereo camera frame was NEVER correct. It is now, regardless of the camera shift, the camera pivot, if you are looking through the left, right or stereo eyes. In the end all that was missing was to multiply the shift we needed to offset the frame, by the frame width. I also took the opportunity to perform some cleanup/refactor regarding names. It was too confusing even for me. Note: Non-uniformally scaled cameras still draw slightly wrong. |
March 22, 2019, 20:31 (GMT) |
Viewport Refactor: Move camera tracking reconstruction in own function I'm going through my own messy stereo code, and came to realized that this should be out in its own function a long time ago (as we have in 2.7x). |
March 22, 2019, 19:36 (GMT) |
Cleanup: fix compiler warning. |
March 22, 2019, 19:36 (GMT) |
Fix COLLADA build after recent changes. |
March 22, 2019, 19:31 (GMT) |
Silence false positive uninitialized warning Techically we would never get to the part where we would use the uninitialized value due to an assert. |
March 22, 2019, 19:23 (GMT) |
Merge branch 'blender2.7' Conflicts: CMakeLists.txt |
March 22, 2019, 19:15 (GMT) |
MSVC: add C4115 and C4189 warnings. This matches the warnings of the other compilers commonly used in Blender. |
March 22, 2019, 19:03 (GMT) |
March 22, 2019, 18:55 (GMT) |
Fix: VSE preview not showing stereo drawing (unreported) SpaceSeq main stereo drawing is for ar->regiontype RGN_TYPE_PREVIEW, but the drawing code was assuming RGN_TYPE_WINDOW was the only one to be considered for all the regions. SpaceSeq still needs stereo drawing in RGN_TYPE_WINDOW but only when backdrop is enabled. Bug introduced on rBe01cadd657c76267. |
March 22, 2019, 18:43 (GMT) |
Fix T60969 Eevee: Volumetrics broken with dupli objects The volumeObjectMatrix uniform was referencing memory from the temp dupli object. Create temp storage to store the matrix. |
March 22, 2019, 18:43 (GMT) |
GPU: Cleanup: Code Style |
March 22, 2019, 18:43 (GMT) |
Fix T57617 Volumetrics doesn't work on the Orthographic Camera common_data.view_vecs were not updated before use. |
March 22, 2019, 18:43 (GMT) |
March 22, 2019, 17:59 (GMT) |
March 22, 2019, 17:18 (GMT) |
Merge branch 'blender2.7' |
March 22, 2019, 17:16 (GMT) |
Revert "Cleanup: remove legacy mesh save support" Fixes T62793. Leave this in the blender2.7 branch for those that still rely on it, but it will remain removed in master. |
March 22, 2019, 17:11 (GMT) |
Modifiers: add minimum number of vertices to triangulate modifier. This lets you only triangulate n-gons when setting the number to 5 or more. Differential Revision: https://developer.blender.org/D4367 |
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Master Commits
MiikaHweb | 2003-2021