Blender Git Commit Log

All Blender Git commits.

Page: 2619 / 8462

March 22, 2019, 16:30 (GMT)
Fix T62844: Cycles crash with bevel and degenerate geometry.
March 22, 2019, 16:30 (GMT)
UI: move stereo panel above output.

Otherwise clicking the stereo panel moves it.
March 22, 2019, 16:20 (GMT)
Fix T58517: Multi-view issues with OpenGL render + scene settings

Patch by Shinsuke Irie.

* * *

Note from reviewer/committer (dfelinto):

OpenGL render from the VSE preview window is working, while the VSE
preview window itself does not show stereo.

That said the patch is ok, and I was able to test that the VSE preview
OpenGL still works. I will tackle VSE preview itself separately myself.
March 22, 2019, 16:20 (GMT)
Silence warnings
March 22, 2019, 16:08 (GMT)
Fix overlay being ignored in functions that read the depth buffer.

This corresponds to the behavior of blender 2.79.
March 22, 2019, 16:08 (GMT)
DRW Manager: create and use new DRW_framebuffer_depth_read utility.
March 22, 2019, 16:08 (GMT)
GPU: Create and use new GPU_texture_read_rect utility.
March 22, 2019, 16:03 (GMT)
NodeEditor: Connect Viewer To Socket Selection

Request from the Spring team. When compositing the CTRL-Shift Click on a
node cycles the viewnode with an output socket. When you have many
render layers you spend time cycling to the desired socket. This patch
allows the user to CTRL-Shift Click on a socket to connect directly to
that socket.

Reviewed By: brecht

Maniphest Tasks: T62785

Differential Revision: https://developer.blender.org/D4564
Revision 530e7cc by Adrian Newton / Jacques Lucke (master)
March 22, 2019, 15:47 (GMT)
UI: Rename editor "Compositing" to "Compositor"

Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4480
March 22, 2019, 15:46 (GMT)
Fix T62348: Cycles - Viewport rendering not update on switching viewlayer

It updates only the main window you edit and the non-main window
children of this main one.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D4528
March 22, 2019, 15:45 (GMT)
DRW: minor optimization accessing the loop between a face and edge
March 22, 2019, 15:16 (GMT)
Automasking System: Topology automasking initial implementation

This commit adds a general automasking system and the topology
automasking option (not topology falloff, that can be added later). It
should be faster and with fewer memory errors that the last version I
made. It is designed to work with every brush and every stroke mode, but
for now, I only added support for draw and grab to avoid changing every
brush until the system is more polished.

The main purpose of adding this in such an early stage of development is
to check if the cursor is working correctly. The purpose of the vertex
preview in the cursor was to show the active vertex for automasking, so
now I can test if the whole system is behaving as it should.

Limitations:
- Only meshes for now (no dyntopo or multires). I still need to think
about what to do with dyntopo. I don't know if brushes that generate new
topology are going to work with this.
- It only stores a binary mask (a vertex can be active or not). This
could be changed if the future to support topological falloff or other
more complex types of automasking.
- As it is now, brushes that use stroke space update the active vertex
dynamically, setting it to the closest vertex to the brush location each
sample. This often causes masking errors with small brushes. I'm
considering changing it to always check topology using the initial
active vertex, but it is going to be much slower.
March 22, 2019, 15:03 (GMT)
Fix T62841: Hidden collection shortcut should be work in edit mode

This is a full revert of b6c61945aed51d86dc474df616761f9a25d71d09.

But ammended to include the object.hide_collection() operator to the
pose keymap as well.

While trying to expose the shortcuts to pose mode, I ended up exposing
them for all the modes. It is now only available for object and mode
modes.
March 22, 2019, 14:35 (GMT)
Clang-format: make format fixes and performance improvements for Windows.

Fixes by Ray Molenkamp.
March 22, 2019, 14:23 (GMT)
Fix T61816: Crash No Face Index Array Modifier

Differential Revision: https://developer.blender.org/D4576
March 22, 2019, 14:16 (GMT)
Camera: change how the minimum near clip depth is set

do_clip wasn't working for its intended purpose,
replace with a simpler method.
March 22, 2019, 14:16 (GMT)
RNA: Camera.view_frame no longer uses near clip for the camera frame

Use the same values used for drawing.
March 22, 2019, 13:35 (GMT)
Style: describe code using comments instead of preprocessing directives.
March 22, 2019, 13:30 (GMT)
Fix T62839 object scale changes normal map output in eevee

Was using the wrong vector length.
March 22, 2019, 13:25 (GMT)
Fix/workaround some types of black dots in denoising with bright speculars.

This is not a real solution and colored dots still remain, just rejecting some
pixels that seem clearly wrong.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021