March 22, 2019, 16:30 (GMT) |
Fix T62844: Cycles crash with bevel and degenerate geometry. |
March 22, 2019, 16:30 (GMT) |
UI: move stereo panel above output. Otherwise clicking the stereo panel moves it. |
March 22, 2019, 16:20 (GMT) |
Fix T58517: Multi-view issues with OpenGL render + scene settings Patch by Shinsuke Irie. * * * Note from reviewer/committer (dfelinto): OpenGL render from the VSE preview window is working, while the VSE preview window itself does not show stereo. That said the patch is ok, and I was able to test that the VSE preview OpenGL still works. I will tackle VSE preview itself separately myself. |
March 22, 2019, 16:20 (GMT) |
Silence warnings |
March 22, 2019, 16:08 (GMT) |
Fix overlay being ignored in functions that read the depth buffer. This corresponds to the behavior of blender 2.79. |
March 22, 2019, 16:08 (GMT) |
DRW Manager: create and use new DRW_framebuffer_depth_read utility. |
March 22, 2019, 16:08 (GMT) |
GPU: Create and use new GPU_texture_read_rect utility. |
March 22, 2019, 16:03 (GMT) |
NodeEditor: Connect Viewer To Socket Selection Request from the Spring team. When compositing the CTRL-Shift Click on a node cycles the viewnode with an output socket. When you have many render layers you spend time cycling to the desired socket. This patch allows the user to CTRL-Shift Click on a socket to connect directly to that socket. Reviewed By: brecht Maniphest Tasks: T62785 Differential Revision: https://developer.blender.org/D4564 |
March 22, 2019, 15:47 (GMT) |
UI: Rename editor "Compositing" to "Compositor" Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D4480 |
March 22, 2019, 15:46 (GMT) |
Fix T62348: Cycles - Viewport rendering not update on switching viewlayer It updates only the main window you edit and the non-main window children of this main one. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D4528 |
March 22, 2019, 15:45 (GMT) |
DRW: minor optimization accessing the loop between a face and edge |
March 22, 2019, 15:16 (GMT) |
Automasking System: Topology automasking initial implementation This commit adds a general automasking system and the topology automasking option (not topology falloff, that can be added later). It should be faster and with fewer memory errors that the last version I made. It is designed to work with every brush and every stroke mode, but for now, I only added support for draw and grab to avoid changing every brush until the system is more polished. The main purpose of adding this in such an early stage of development is to check if the cursor is working correctly. The purpose of the vertex preview in the cursor was to show the active vertex for automasking, so now I can test if the whole system is behaving as it should. Limitations: - Only meshes for now (no dyntopo or multires). I still need to think about what to do with dyntopo. I don't know if brushes that generate new topology are going to work with this. - It only stores a binary mask (a vertex can be active or not). This could be changed if the future to support topological falloff or other more complex types of automasking. - As it is now, brushes that use stroke space update the active vertex dynamically, setting it to the closest vertex to the brush location each sample. This often causes masking errors with small brushes. I'm considering changing it to always check topology using the initial active vertex, but it is going to be much slower. |
March 22, 2019, 15:03 (GMT) |
Fix T62841: Hidden collection shortcut should be work in edit mode This is a full revert of b6c61945aed51d86dc474df616761f9a25d71d09. But ammended to include the object.hide_collection() operator to the pose keymap as well. While trying to expose the shortcuts to pose mode, I ended up exposing them for all the modes. It is now only available for object and mode modes. |
March 22, 2019, 14:35 (GMT) |
Clang-format: make format fixes and performance improvements for Windows. Fixes by Ray Molenkamp. |
March 22, 2019, 14:23 (GMT) |
Fix T61816: Crash No Face Index Array Modifier Differential Revision: https://developer.blender.org/D4576 |
March 22, 2019, 14:16 (GMT) |
Camera: change how the minimum near clip depth is set do_clip wasn't working for its intended purpose, replace with a simpler method. |
March 22, 2019, 14:16 (GMT) |
RNA: Camera.view_frame no longer uses near clip for the camera frame Use the same values used for drawing. |
March 22, 2019, 13:35 (GMT) |
Style: describe code using comments instead of preprocessing directives. |
March 22, 2019, 13:30 (GMT) |
March 22, 2019, 13:25 (GMT) |
Fix/workaround some types of black dots in denoising with bright speculars. This is not a real solution and colored dots still remain, just rejecting some pixels that seem clearly wrong. |
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Master Commits
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