Blender Git Commit Log

All Blender Git commits.

Page: 2649 / 8462

March 11, 2019, 16:25 (GMT)
UI: Add back frame operators to GPencil Draw and Sculpt mode contextual menus

Maniphest Task: T62130
March 11, 2019, 16:13 (GMT)
GPencil: Add support for Bound Box

The bound box was not calculated for grease pencil objects.
March 11, 2019, 16:08 (GMT)
Fix (unreported) broken ID previews reading.

Recent changes to blendfile reading adding deferred reading of actual
data broke it, we cannot use the nifty `bhead + 1` to access data
anymore, since there is no guaranty that that block hass been fully
read.

Note that there is still one case in `read_file_thumbnail()`, however
loading of blendfile preview itself seems to be working fine... Maybe
@campbellbarton can double check that point (or knows of hands whether
it is OK there)?
March 11, 2019, 16:08 (GMT)
Fix T62310: Batch generate data-block previews broken.

Some uninitialized colormanagement data was breaking RNA acces for them,
exposed in batch preview management when generating previews for scenes
because we have to backup/restore scene and all its settings
before/after rendering it...
March 11, 2019, 15:51 (GMT)
Fix: Remove unnecessary check in previous commit
March 11, 2019, 15:49 (GMT)
Fix T62366: Grease pencil material color keying

Do proper tagging for material changes, and avoid grease-pencil hack
in the relations builder.

The dependency graph code was forcing animation to be run for any
copy-on-write change of material. However, animation is not supposed
to be run on copy-on-write changes.
March 11, 2019, 15:48 (GMT)
Add missing Add Face and Fill commands to Edit Mode Edge contextual menu
March 11, 2019, 15:37 (GMT)
UI: Move UV Editor Cursor Position to sidebar

Consistent with the 3D View
March 11, 2019, 15:35 (GMT)
UI: Use 'None' instead of 'No' for cache compression method.
March 11, 2019, 15:31 (GMT)
Sculpt: Fix undo when shape keys are used

Can not use undo node's total vertices count, it only contains
single PBVH node vertex count. Need to pass an entire key block
number of vertices.
March 11, 2019, 15:23 (GMT)
GPU: Make the creation of opengl shaders more stable.

This commit possibly fixes the T58938.
The crash happens when a shader that is created in a rendering context is deleted and another shader with the same name/program of the deleted one is created in the same context and used in another context.
March 11, 2019, 15:18 (GMT)
UI: Add missing transform operators to Transform menu

- Consistent with other editors and modes
- Allows users to discover G R S keys

Maniphest task: T61556
March 11, 2019, 15:15 (GMT)
Fix T61253: Wrong syntax highlighting when @ is used as multiplication

This is obviously not a perfect solution. However, to do proper
highlighting a more advanced Python parser would be necessary.
I think this patch implements a good heuristic to differentiate
between the cases when `@` is used for a decorator vs for
multiplication.

When `@` is directly followed by an identifier, it is interpreted
as decorated. Otherwise not.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4495
March 11, 2019, 15:12 (GMT)
UI: Add missing All Transform to Object > Apply menu

Reported on Devtalk
March 11, 2019, 15:10 (GMT)
Fix T62059: Driver not updating in Color Ramp

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4497
March 11, 2019, 15:09 (GMT)
Fix T62423: Wrong sculpting with shape keys and modifiers

Need to use original mesh to get virtual modifiers list, otherwise
key datablocks will not be properly taken into account (since evaluated
mesh doesn't have key datablock).
March 11, 2019, 14:51 (GMT)
UI: Add brush controls to contextual menu for GPencil Draw and Sculpt modes

Maniphest task: T62130
March 11, 2019, 14:36 (GMT)
Fix T59928: 'Radius' option does nothing when adding light probe
March 11, 2019, 14:33 (GMT)
Depsgraph: Add missing parameters for node trees

This allows to have drivers on node trees.

Probably now it will be better to simply add parameters for any
ID node, to avoid such amount of manual work.

Initial idea was to not have nodes if it's not needed to avoid
any possible overhead. Having more robust system is probably more
valuable. We can always optimize overhead in one way or another.
March 11, 2019, 14:01 (GMT)
UI: Add brush controls to contextual menus for Texture Paint, Vertex Paint, Sculpt Mode

Maniphest task: T62130
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021