December 10, 2018, 14:54 (GMT) |
Cleanup: Variable naming |
December 10, 2018, 14:53 (GMT) |
Tweak UI message of Ruler tool. It's much simpler to just click on one end, than dragging it outside of view. ;) Related to T59084. |
Revision 64c64d2 by Charlie Jolly (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 14:28 (GMT) |
GP: Use floats for primitive coords |
December 10, 2018, 14:11 (GMT) |
Fix T57633: Particle texture update problem Textures are now hooked up to the RESET operation of particle settings, which ensures particles being re-distributed when texture is changed. This is limited to a direct user modifications, which matches old behavior in 2.79. |
December 10, 2018, 14:10 (GMT) |
Cleanup: Someone forgot again to do the versioning_280 handling when bumping subversion. Seriously... There is no point in having those subversions if one does not take advantage of them to reduce doversion work on file load! Now we have to raise subversion again just for that. :( |
December 10, 2018, 14:10 (GMT) |
Proper fix for rigidbody collections's objects missing rb data. We cannot let those data be generated on-the-fly in RBW evaluation anymore, since those would be added to CoW eval object and never ported back to orig objects. We *could* get orig objects in eval code, of course, but as in constratints, this is not really threadsafe and future proof, depsgraph evaluation should really write back to orig data as little as possible. So instead, add code to ensure required data is generated to objects when their collection is added to rigidbody world. Note that we *may* want to clean that up once collection is no more used by RB? On the other hand, people might want to keep those data around to be able to switch between different setups easily... So think it's OK to keep them at least for now. |
December 10, 2018, 14:10 (GMT) |
Fix T58993: Duplicating after setting a rigid body world crashes Blender. There is no guarantee that object in rigidbody collection already have a valid rgigidbody data when rebuilding deg relations, that is often generated on-the-fly by actual rigid body simulation. Note that this can be an issue when generating deg relations I guess... But at least it won't crash anymore. |
December 10, 2018, 13:50 (GMT) |
Fix part of T58964: Changing driver path/array index crashes The issue here is that in the new dependency graph drivers are individual nodes which depends on what they are driving. This means that changes to RNA path or property index should ensure those nodes are updated. Easiest way to do so is to tag relations for update. |
Revision 208ff2e by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 13:33 (GMT) |
GP: Make Onion Skin ON as default RNA value |
Revision cdd2bba by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 09:45 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 19b066c by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 09:43 (GMT) |
GP: Enable Object Onion Skin by default Now, the main switchis on, and the layer onion skin is off. |
December 10, 2018, 08:32 (GMT) |
Fix T59087: Empty meshes have large bound-box Initialize to default values for meshes w/o vertices, note that zeroing for BKE_object_boundbox_calc_from_mesh matches old derived mesh code. |
December 10, 2018, 06:33 (GMT) |
Fix T59107: F3 does not work in Python console |
December 10, 2018, 05:51 (GMT) |
Fix T57086: Offset Even option is unclickable |
December 10, 2018, 01:45 (GMT) |
Merge branch 'master' into blender2.8 |
December 10, 2018, 01:44 (GMT) |
Merge branch 'master' into blender2.8 |
December 10, 2018, 01:30 (GMT) |
Fix T53544: Undo in pose mode selects all fcurves |
December 10, 2018, 01:19 (GMT) |
DNA: add runtime struct to for graph & action editor Move struct members, no functional change |
December 9, 2018, 22:19 (GMT) |
forgot to display rigidbody settings subpanel with opengl render engine |
December 9, 2018, 21:15 (GMT) |
crash fix attempt when adding / removing rigidbody worlds still issues when appending FM objects, need to re-add rigidbodies and refracture |
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