Blender Git Commit Log

All Blender Git commits.

Page: 2815 / 8462

December 10, 2018, 14:54 (GMT)
Cleanup: Variable naming
December 10, 2018, 14:53 (GMT)
Tweak UI message of Ruler tool.

It's much simpler to just click on one end, than dragging it outside of
view. ;)

Related to T59084.
December 10, 2018, 14:28 (GMT)
GP: Use floats for primitive coords
December 10, 2018, 14:11 (GMT)
Fix T57633: Particle texture update problem

Textures are now hooked up to the RESET operation of particle
settings, which ensures particles being re-distributed when
texture is changed.

This is limited to a direct user modifications, which matches
old behavior in 2.79.
December 10, 2018, 14:10 (GMT)
Cleanup: Someone forgot again to do the versioning_280 handling when bumping subversion.

Seriously... There is no point in having those subversions if one does
not take advantage of them to reduce doversion work on file load! Now we
have to raise subversion again just for that. :(
December 10, 2018, 14:10 (GMT)
Proper fix for rigidbody collections's objects missing rb data.

We cannot let those data be generated on-the-fly in RBW evaluation
anymore, since those would be added to CoW eval object and never ported
back to orig objects.

We *could* get orig objects in eval code, of course, but as in
constratints, this is not really threadsafe and future proof, depsgraph
evaluation should really write back to orig data as little as possible.

So instead, add code to ensure required data is generated to objects
when their collection is added to rigidbody world.

Note that we *may* want to clean that up once collection is no more used
by RB? On the other hand, people might want to keep those data around to
be able to switch between different setups easily... So think it's OK to
keep them at least for now.
December 10, 2018, 14:10 (GMT)
Fix T58993: Duplicating after setting a rigid body world crashes Blender.

There is no guarantee that object in rigidbody collection already have a
valid rgigidbody data when rebuilding deg relations, that is often
generated on-the-fly by actual rigid body simulation.

Note that this can be an issue when generating deg relations I guess...
But at least it won't crash anymore.
December 10, 2018, 13:50 (GMT)
Fix part of T58964: Changing driver path/array index crashes

The issue here is that in the new dependency graph drivers are
individual nodes which depends on what they are driving. This
means that changes to RNA path or property index should ensure
those nodes are updated. Easiest way to do so is to tag relations
for update.
December 10, 2018, 13:33 (GMT)
GP: Make Onion Skin ON as default RNA value
December 10, 2018, 09:45 (GMT)
Merge branch 'blender2.8' into greasepencil-object
December 10, 2018, 09:43 (GMT)
GP: Enable Object Onion Skin by default

Now, the main switchis on, and the layer onion skin is off.
December 10, 2018, 08:32 (GMT)
Fix T59087: Empty meshes have large bound-box

Initialize to default values for meshes w/o vertices,
note that zeroing for BKE_object_boundbox_calc_from_mesh
matches old derived mesh code.
December 10, 2018, 06:33 (GMT)
Fix T59107: F3 does not work in Python console
December 10, 2018, 05:51 (GMT)
Fix T57086: Offset Even option is unclickable
December 10, 2018, 01:45 (GMT)
Merge branch 'master' into blender2.8
December 10, 2018, 01:44 (GMT)
Merge branch 'master' into blender2.8
December 10, 2018, 01:30 (GMT)
Fix T53544: Undo in pose mode selects all fcurves
December 10, 2018, 01:19 (GMT)
DNA: add runtime struct to for graph & action editor

Move struct members, no functional change
December 9, 2018, 22:19 (GMT)
forgot to display rigidbody settings subpanel with opengl render engine
December 9, 2018, 21:15 (GMT)
crash fix attempt when adding / removing rigidbody worlds

still issues when appending FM objects, need to re-add rigidbodies and refracture
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021