Blender Git Commit Log

All Blender Git commits.

Page: 2821 / 8462

December 7, 2018, 04:33 (GMT)
DRW: Add Provoking vertex state.
December 7, 2018, 04:04 (GMT)
Fix crash recovering last session
December 7, 2018, 03:29 (GMT)
Add license headers for app-templates
December 7, 2018, 03:27 (GMT)
Fix T58897: Show folders in video editing template

Show folders and start in the users home.
December 7, 2018, 03:07 (GMT)
WM: alternate fix for T58904

Use messages instead of notifiers.
December 7, 2018, 02:49 (GMT)
Revert "Fix T58904: Side tabs disappear when creating new View Layer"

This reverts commit 892a104d2cc322cb042a687050dcce2403a971f3.
December 7, 2018, 02:33 (GMT)
Fix T58905: Knife project redo fails
December 7, 2018, 02:01 (GMT)
Fix adding objects in local view
December 7, 2018, 01:59 (GMT)
Fix T58871: New Scene Collection Does Not Create A New Collection
December 7, 2018, 01:41 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-outliner-visibility
December 7, 2018, 01:40 (GMT)
Fix T58904: Side tabs disappear when creating new View Layer

Using listener here, although I suspect we should be using message
subscriber only. That said, this mimics the behaviour of the buttons
main region.

As for the original bug report what was happening was that when
switching between viewlayers (or when creating one) we may not get the
same active object. So the context breadcrumbs are different.

And the bug itself was that we were missing a redraw on view layer
change.
December 7, 2018, 00:15 (GMT)
Fix T58750: missing fallof power tooltip.

Differential Revision: https://developer.blender.org/D4042
December 7, 2018, 00:10 (GMT)
Merge branch 'blender2.8' into userpref_redesign
December 7, 2018, 00:06 (GMT)
Split keymap settings from "Input" into separate section

Adds a new section "Keymap" and puts keymap settings into this.
December 7, 2018, 00:06 (GMT)
Fix T58325: Local view Bug

Aka all the thousand of reports duplicated here.
I should have seen this coming, since I had to add a hack in the first
place because things were "not working".

I should have figured out earlier that COW handles base in a really
special way, with its own special object_runtime_backup hack.
December 6, 2018, 23:57 (GMT)
UI: add material settings in shader editor sidebar.

Differential Revision: https://developer.blender.org/D3926
December 6, 2018, 23:19 (GMT)
Fix Alembic indexed UVs being merged for different vertices.

Other software uses this to define UV islands, so we can't just merge
any UVs with the same coordinate. They have to share a vertex too.

Contributed by Maxime Robinot, with changes by me.

Differential Revision: https://developer.blender.org/D4006
December 6, 2018, 22:44 (GMT)
Fix T58898: Python error clicking in empty space in text edit mode.
December 6, 2018, 22:28 (GMT)
3D View: hide pose bones w/o overlays

Part of T58690
December 6, 2018, 22:19 (GMT)
Use panel layout in most Preferences sections

Also removes all buttons from the header (except editor switch) and puts
them into the corresponding sections.

Breaks the input section which will be fixed in a followup commit.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021