December 7, 2018, 04:33 (GMT) |
DRW: Add Provoking vertex state. |
December 7, 2018, 04:04 (GMT) |
Fix crash recovering last session |
December 7, 2018, 03:29 (GMT) |
Add license headers for app-templates |
December 7, 2018, 03:27 (GMT) |
December 7, 2018, 03:07 (GMT) |
December 7, 2018, 02:49 (GMT) |
Revert "Fix T58904: Side tabs disappear when creating new View Layer" This reverts commit 892a104d2cc322cb042a687050dcce2403a971f3. |
December 7, 2018, 02:33 (GMT) |
Fix T58905: Knife project redo fails |
December 7, 2018, 02:01 (GMT) |
Fix adding objects in local view |
December 7, 2018, 01:59 (GMT) |
Fix T58871: New Scene Collection Does Not Create A New Collection |
December 7, 2018, 01:41 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-outliner-visibility |
December 7, 2018, 01:40 (GMT) |
Fix T58904: Side tabs disappear when creating new View Layer Using listener here, although I suspect we should be using message subscriber only. That said, this mimics the behaviour of the buttons main region. As for the original bug report what was happening was that when switching between viewlayers (or when creating one) we may not get the same active object. So the context breadcrumbs are different. And the bug itself was that we were missing a redraw on view layer change. |
December 7, 2018, 00:15 (GMT) |
December 7, 2018, 00:10 (GMT) |
Merge branch 'blender2.8' into userpref_redesign |
December 7, 2018, 00:06 (GMT) |
Split keymap settings from "Input" into separate section Adds a new section "Keymap" and puts keymap settings into this. |
December 7, 2018, 00:06 (GMT) |
Fix T58325: Local view Bug Aka all the thousand of reports duplicated here. I should have seen this coming, since I had to add a hack in the first place because things were "not working". I should have figured out earlier that COW handles base in a really special way, with its own special object_runtime_backup hack. |
December 6, 2018, 23:57 (GMT) |
UI: add material settings in shader editor sidebar. Differential Revision: https://developer.blender.org/D3926 |
December 6, 2018, 23:19 (GMT) |
Fix Alembic indexed UVs being merged for different vertices. Other software uses this to define UV islands, so we can't just merge any UVs with the same coordinate. They have to share a vertex too. Contributed by Maxime Robinot, with changes by me. Differential Revision: https://developer.blender.org/D4006 |
December 6, 2018, 22:44 (GMT) |
Fix T58898: Python error clicking in empty space in text edit mode. |
December 6, 2018, 22:28 (GMT) |
December 6, 2018, 22:19 (GMT) |
Use panel layout in most Preferences sections Also removes all buttons from the header (except editor switch) and puts them into the corresponding sections. Breaks the input section which will be fixed in a followup commit. |
|
|
|


Master Commits
MiikaHweb | 2003-2021