September 15, 2018, 00:33 (GMT) |
Cleanup: style |
September 14, 2018, 22:11 (GMT) |
GPUTexture: Fix problem with glGenerateMipmap Fix T56789: There was issue with certain driver with glGenerateMipmap and GPU_DEPTH_COMPONENT24. In this case we just create a complete texture with mipmaps manually without downsampling / initializing the data. |
September 14, 2018, 20:54 (GMT) |
GP: Improve errase panel and toolbars Some names were not clear enough and some parameters were missing. |
September 14, 2018, 20:54 (GMT) |
GP: Add pressure option to eraser size |
September 14, 2018, 20:54 (GMT) |
GP: Some changes to eraser panel |
September 14, 2018, 16:32 (GMT) |
Object Mode: Draw object center after the floorgrid |
September 14, 2018, 16:32 (GMT) |
Object Mode: Make Flat object selectable in ortho view ... ... when wireframe is enabled |
September 14, 2018, 16:32 (GMT) |
Object Mode: Make Flat object outline visible in orthographic view |
September 14, 2018, 15:42 (GMT) |
Motion Paths: interactively update current frame location while dragging. |
September 14, 2018, 15:42 (GMT) |
Motion Paths: only update once when transforming multiple bones or objects. |
September 14, 2018, 15:42 (GMT) |
Fix object motion paths not updating correct after filtering optimization. |
September 14, 2018, 14:35 (GMT) |
Fix OpenColorIO link errors in some Linux builds. The library can get installed in a lib/static subdirectory, so search there as well now. |
September 14, 2018, 14:28 (GMT) |
Fix OpenColorIO link errors in some Linux builds. The library can get installed in a lib/static subdirectory, so search there as well now. |
September 14, 2018, 14:20 (GMT) |
Cycles: Improved robustness of hair motion blur. In some instances, the number of control vertices of a hair could change mid-frame. Cycles would then be unable to calculate proper motion blur for those hairs. This adds interpolated CVs to fill in for the missing data. While this will not necessarily result in a fully accurate reconstruction of the guide hair, it preserves motion blur instead of disabling it. |
September 14, 2018, 14:09 (GMT) |
GP: Fix T56802 - Add/Delete Vertex Group crashes |
September 14, 2018, 13:52 (GMT) |
Cloth: Improve UI This reorganizes the cloth UI, and changes some of the behaviour to be more reasonable. Changes included here: * Reorganized cloth panels * Improved some tooltips * Removed `vel_damping` option * Removed cloth pinning checkbox * Removed stiffness scaling checkbox * Separated shrinking from sewing * Separated self collisions from object collisions Reviewed By: brecht Differential Revision: https://developer.blender.org/D3691 |
September 14, 2018, 12:46 (GMT) |
GPU module: Initial implementation of the `gpu.shader` submodule. Differential Revision: https://developer.blender.org/D3688 |
September 14, 2018, 12:43 (GMT) |
Depsgraph: Use default visibility of false Avoids invisible objects from being considered visible when they are used as driver variables. If those cases are actually coming from a visible object, then deg_graph_build_flush_visibility() will ensure visibility is properly flushed there. |
September 14, 2018, 12:43 (GMT) |
Depsgraph: Respect parent object visibility in more places Mainly coverts object->parent and pose constraints. |
September 14, 2018, 12:43 (GMT) |
Depsgraph: Make indirectly linked objects inherit visibility from parent This way objects which are pulled into dependency graph via modifier stack from an invisible object will be invisible. |
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Master Commits
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