August 23, 2018, 22:25 (GMT) |
improved cache directory handling |
August 23, 2018, 22:24 (GMT) |
secondary particle naming update |
August 23, 2018, 21:33 (GMT) |
MESH_OT_select_axis: Make it work with world axis, not local ones |
August 23, 2018, 21:33 (GMT) |
MESH_OT_select_axis: cleanup (use enum instead of hardcoded values) |
August 23, 2018, 21:02 (GMT) |
UI: Fix area border thickness over top and bottom bar with glScissors |
August 23, 2018, 20:48 (GMT) |
Hide Grease Pencil ornaments if overlay setting is disabled |
August 23, 2018, 20:34 (GMT) |
Cleanup: remove unused code |
August 23, 2018, 20:29 (GMT) |
UI: Optimize the area border drawing It is was not really a bottleneck but it was triggering my OCD when 1/3rd of the drawcalls in a normal scene were basically only caused by this. |
August 23, 2018, 20:29 (GMT) |
Wireframe: Add support for sculpt mode Now wireframe does update in sculpt mode using the sculpt mesh VBOs. The only thing that does not work is simplified wireframe (the wireframe slider) when the mesh is shaded flat. In this case all edges are shown. |
August 23, 2018, 19:56 (GMT) |
Fix T55507: Crash due to GPencil brush icon management, when there is no active object. |
August 23, 2018, 19:49 (GMT) |
Fix T56455: [2.8] Crash when projecting skinwrap curve/path. Shrinkwrap is not only a Mesh modifier... |
August 23, 2018, 19:40 (GMT) |
Fix T56360: metaball viewport checkbox crash. Do same as for other geometry types to compute bbox, instead of blindly returning NULL `ob->bb`... |
August 23, 2018, 19:37 (GMT) |
Fix single column UI: grey out B-Bone properties when not a B-Bone. There was a mistake when the UI was converted to the new layout style. |
August 23, 2018, 18:02 (GMT) |
Workspaces: move delete to right click menu, instead of X on tab. These are not intended to be closed as often as e.g. browser tabs, they are intended to be more persistent and accidental closing should be avoided. |
August 23, 2018, 17:05 (GMT) |
UI: rename Grease Pencil panels in toolbar to Annotation. To match the panels in the N key sidebar. |
August 23, 2018, 15:52 (GMT) |
Multi-Objects: MESH_OT_loop_select |
August 23, 2018, 15:29 (GMT) |
UI: Subpanels to Cycles Samples for Branched Path Tracing |
August 23, 2018, 15:21 (GMT) |
UI: Physics panel minor adjustments Flow panel had a wrong name when the checkmark was used in the header, fixed alignment in softbody panel & fixed wrong active state for Cloth Pin. |
August 23, 2018, 15:15 (GMT) |
UI: Dark XYZ characters in the navigation gizmo Much easier to read against the usually brighter axes colors. |
August 23, 2018, 14:40 (GMT) |
Depsgraph: Bring back visibility checks based on collection restrict flags The title says it all actually, the idea is to speedup the following case: - Visible duplicator of a restricted collection (reported as T56512), One of the questionable change is that none of the view layer bases is ignored now. This ensures corresponding objects will have copy-on-write component evaluated, making it possible to access those pointers. The evaluation of those objects is skipped. Reviewers: brecht Differential Revision: https://developer.blender.org/D3641 |
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Master Commits
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