August 10, 2018, 18:17 (GMT) |
deplibs: let cmake do normal install on webp |
August 10, 2018, 16:37 (GMT) |
build_environment: python 3.7.0 + numpy 1.15.0 |
August 10, 2018, 15:54 (GMT) |
Outliner: use generic WM drag and drop system for collections. * Drag and drop between multiple outliners now works. * Dragging the icon and text now give the same results. * Fixes various crashes. |
August 10, 2018, 15:53 (GMT) |
WM: internal changes to support dragging multiple IDs. To be used by the outliner. |
August 10, 2018, 15:53 (GMT) |
WM: pass on wmDrag to drop operators, so they can get the data directly. Currently drop operators work mostly by specifying the name of the datablock. However there can be datablocks with the same name in different libraries, so this gives wrong results in some cases. Currently only outliner drop operators have been updated to use this mechanism. |
August 10, 2018, 15:53 (GMT) |
WM: drag and drop poll functions can now specify a custom tooltip. |
August 10, 2018, 15:53 (GMT) |
Cleanup: decouple outliner tree element icon retrieving from drawing. |
August 10, 2018, 15:53 (GMT) |
Cleanup: move most outliner drag & drop code into one file. |
August 10, 2018, 15:50 (GMT) |
update image libraries, D3005 with few mods |
Revision 0216dae by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 10, 2018, 15:34 (GMT) |
Cycles: Removed energy term in SAOH denominator This should not affect the result since it is just a scale factor to all terms in the minimization. This term was not in eq. 2 of the paper. |
Revision 8e36d94 by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 10, 2018, 15:31 (GMT) |
Cycles: Added more comments and renamed variables More code comments have been added to all code related to the light tree. I also renamed all uses of "light BVH" to use light tree instead to keep everything consistent. Functions and variable names that used the camel case naming convention has been changed to follow Blender's code style. Also, unneeded includes were removed. |
August 10, 2018, 15:13 (GMT) |
build_environment: remove unneeded boost patch on windows. |
August 10, 2018, 15:00 (GMT) |
Submodule commit generated by git tool This commit des not change nothing only is required by visual studio git tool |
August 10, 2018, 15:00 (GMT) |
Cleanup: Remove unused param |
August 10, 2018, 14:16 (GMT) |
GPUMaterial: Fix color ramp node with constant interpolation Color ramp with constant interpolation must bypass texture filtering and use nearest neighboor sampling in order to appear correctly sharp. This patch use a GLSL hack to use nearest sampling on thoses particular color band. |
August 10, 2018, 14:16 (GMT) |
Eevee: Fix assert with object volume rendering |
August 10, 2018, 14:16 (GMT) |
GPUMaterial: Group all colorband texture together This lower the use of texture samplers slots and let users use more real textures in their shaders. This patch also make the ramp texture 16 bit floating point. Meaning you can now use value greater than one in your color ramps. With the limit of 128 colorband per shader (a color band being either a color ramp, a wavelength node or a curve node (and maybe wavelength node in the future)). Only drawback with the current implementation is that it does not remove colorband from pruned GPUNodes but it shouldn't really matter in practice. This should fix T56010 |
August 10, 2018, 14:16 (GMT) |
UI: Fix nodelink not touching inputs when noodle_curving is 0 |
August 10, 2018, 13:57 (GMT) |
GP: Set instance maximum value to something more logic |
August 10, 2018, 13:48 (GMT) |
build_environment: update freetype to 2.9.1 |
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