July 31, 2018, 10:38 (GMT) |
Cleanup: Remove overflow array element |
July 31, 2018, 10:37 (GMT) |
Fix assert when load file with shading enabled Credits for this fix goes to Cl�ment Foucault. |
July 31, 2018, 10:26 (GMT) |
UI: Collapse Annotations panel by default |
July 31, 2018, 10:11 (GMT) |
Cleanup: style, duplicate includes |
July 31, 2018, 09:48 (GMT) |
Fix crash opening .blend files with palettes. Palettes were incorrectly set as having animation data. |
July 31, 2018, 09:48 (GMT) |
Cleanup: fix compiler warnings. |
July 31, 2018, 09:39 (GMT) |
Respect ID user count when creating pose on object copy This solves wrong user counter of custom shape when duplicating bone few times and then undoing all the duplications. |
July 31, 2018, 09:39 (GMT) |
Depsgraph: Fix crash on undo of new bone added Pose is not brought up to date for until exit of edit mode, so can not use. |
July 31, 2018, 09:21 (GMT) |
Cleanup: style |
July 31, 2018, 09:17 (GMT) |
Subsurf: Disable oprtion for now Committed by accident, is too early for this yet. |
July 31, 2018, 09:07 (GMT) |
Cleanup: trailing space |
July 31, 2018, 08:50 (GMT) |
New Grease Pencil object for 2D animation This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Cl�ment Foucault, Dalai Felinto, Pablo V�zquez and Campbell Barton. |
July 31, 2018, 08:43 (GMT) |
Merge branch 'master' into blender2.8 |
July 31, 2018, 08:42 (GMT) |
July 31, 2018, 08:25 (GMT) |
Workbench: Correct ifndef after recent changes Usage of matcap image uniform had different ifdef than definition of that uniform. Assuming the usage was correct, and the definition needed an update. Prevents shader from compilation failure and from aborts in debug builds. |
Revision 48c96f6 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 31, 2018, 07:54 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
July 31, 2018, 07:24 (GMT) |
Subsurf: Rework in a way that patches boundaries are merged together The idea is to create vertices along the coarse edges once, without splitting coarse edges on separate ptex faces. This requires some indexing magic, vertices within a patch are no longer sequential. Not sure how to make it nicer without such a black magic looking calculations (which are basically boiling down to mimicking order of verts/edges creation). In the current offsets calculation loose verts and edges are not properly taken into account, but those are causing topology refiner to fail anyway, so it needs a bit deeper change. Reviewers: brecht Differential Revision: https://developer.blender.org/D3570 |
July 31, 2018, 07:03 (GMT) |
Merge branch 'master' into blender2.8 |
Revision be27284 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 31, 2018, 06:57 (GMT) |
Only align to view by default Monkey GP object The blank grease pencil object must be aligned to axis by default. |
July 31, 2018, 06:57 (GMT) |
BLF: replace global aa pref w/ monochrome flag Now disabling anti-aliasing doesn't impact sequencer, render stamp etc. |
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