Blender Git Commit Log

All Blender Git commits.

Page: 3067 / 8462

July 29, 2018, 09:48 (GMT)
Update Grid when change lock axis
July 29, 2018, 02:12 (GMT)
Merge branch 'master' into blender2.8
July 29, 2018, 02:09 (GMT)
Fix T56120: bad property access (from 2.8)

Thanks to @brita_ for the fix.
July 29, 2018, 01:54 (GMT)
UI: correct RNA property
July 28, 2018, 21:45 (GMT)
execute operator warns now if current frame is not on cache startframe
July 28, 2018, 20:58 (GMT)
Fix T56120: Crash on "Install Matcap, World or Camera HDRI"

Code was trying to hide properties by name that may not exist.
Check if it was actually found and add 'files' to the filter,
since it is what WM_OT_studio_lights_install uses.
July 28, 2018, 18:42 (GMT)
Enable grid when play animation
July 28, 2018, 18:41 (GMT)
Cleanup: Move view settings to overlay struct
July 28, 2018, 17:23 (GMT)
Cycles: speed up mesh volume bounds construction.

Patch by Stefan, with minor tweaks by Brecht.
July 28, 2018, 16:01 (GMT)
Clean up. Change VDB iteration method in Cycles to leaf iterators rather than accessors.
July 28, 2018, 15:58 (GMT)
Add Lock to axis and opacity control to grid

Now, the grid axis can be automatically set to the current lock axis
July 28, 2018, 15:48 (GMT)
Fix outliner icon row with counters not correct for nested collections.
July 28, 2018, 14:43 (GMT)
Minor changes to grid

- Use half number of lines in loop to be equal UI parameter
- Cleanup typo errors
- Change default number of lines
July 28, 2018, 14:29 (GMT)
Enable grid in different axis

Before only Y axis was supported.
July 28, 2018, 11:05 (GMT)
restore ghost stop trigger functionality
July 28, 2018, 10:08 (GMT)
Merge branch 'blender2.8' into greasepencil-object
July 28, 2018, 10:02 (GMT)
Full refactor of Grease Pencil grid

After testing the old grid locked to view, the artist found that old system was not usable and they requested a grid locked to grease pencil object.

Also fixed some problems with fade object
July 27, 2018, 21:42 (GMT)
Cycles: Save a few instructions in area light sampling

Just basic algebra - because all vectors have the same z coordinate, a lot of terms end up cancelling out.

Not exactly a massive improvement, but it's measurable with Branched PT and a high sample count on the lamp.

Reviewers: brecht, sergey

Reviewed By: brecht

Subscribers: swerner

Differential Revision: https://developer.blender.org/D3540
July 27, 2018, 19:42 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into udim
July 27, 2018, 19:42 (GMT)
Always show active tile if the current image is tiled
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021