July 11, 2018, 14:07 (GMT) |
UI: Remove duplicate Viewport Display panel from Scene properties The Shadow and SSAO settings here are accessible from the Shading popover. |
July 11, 2018, 14:07 (GMT) |
UI: Overlay popover - Wireframe slider style same as in shading popover Avoids having to switch between two icons, which was misaligned anyway. |
July 11, 2018, 14:07 (GMT) |
UI: Re-arrange Shading popover * Unify X-Ray/Shadow toggle and factor, using the whole width gives you finer control * Shadow settings next to intensity slider * Cavity settings next to Ridge/Valley sliders * Collapse Cavity settings when not used * Make MatCap preview and browser dialog smaller. MatCaps are added by the user so she is already familiar with how they look. No need to preview them that big while browsing. To see the MatCaps in detail we have the User Preferences/Asset Manager. Having popovers inside popovers triggers some minor glitches that will be addressed later. (e.g. they open on mouse over and the popover arrow is not aligned) |
July 11, 2018, 13:51 (GMT) |
Fix T55914: Blender 2.8 Crashes when increasing the repeat count for a track in NLA Logical mistake in repeated strips drawing code. |
Revision b24fec5 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 11, 2018, 13:48 (GMT) |
UI: Add different parameter to TopBar for each type of brush |
Revision b662ff5 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 11, 2018, 13:41 (GMT) |
UI: Make Tool text shorter and less repetitive |
Revision 652826d by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 11, 2018, 13:30 (GMT) |
Fix broken Tools group by previous commit. The commit f468302660d220b01e838f0d7b70323bd0ff1d33 broke the groups for mesh tools. This is a temp hack to make the tools work, but need a better solution. |
July 11, 2018, 13:25 (GMT) |
Revert removal of fake editing for numeric input Revert changes from 785159e6e4dfc5c010baab626667132020e1ddc7 but keep 'ifdef'. @mont29 maintains this area and prefers to keep existing logic. Note that there was misunderstanding that '*' was intended only to be a backup key for '=' for keyboards which require holding a modifier. |
July 11, 2018, 12:56 (GMT) |
Merge branch 'master' into blender2.8 |
July 11, 2018, 12:32 (GMT) |
July 11, 2018, 12:32 (GMT) |
Minor cleanup to logic in BKE's imbuf releasing code. |
July 11, 2018, 12:04 (GMT) |
UI: correct panel default-closed |
July 11, 2018, 11:58 (GMT) |
UI: minor tweaks to overlay panel Position 'outline selected' more prominently, gives more useful behavior when dragging over the left column. |
Revision d4b7d48 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 11, 2018, 11:26 (GMT) |
Fix error in toolbar for mesh modes The category array must be shared. |
July 11, 2018, 11:24 (GMT) |
UI: Move Object Type Visibility next to shading/overlay settings Group Object Type Visibility with the viewport settings in the header. The eye icon is a placeholder. A new icon is needed to better communicate the user at a glance if all (or none) object types are enabled, or why certain types are not visible/selectable in the viewport. Part of design: T55863 |
July 11, 2018, 11:24 (GMT) |
UI: 3D Viewport Header - swap position of shading/snapping settings When tweaking the shading/overlays settings through the popovers, these get on the way of the content in the viewport. Making it hard to see the result of our changes. Unfortunately this breaks consistency with other headers where the snapping tools are aligned to the right, but the benefits outweigh the costs. |
July 11, 2018, 11:24 (GMT) |
UI: Re-arrange Overlays popover Organize content in categories/sub-panels. The result is a more organized but slightly taller popover. Once sub-panels are implemented code-wise, the alignment issues (like panel label) and extra space between the content and panels headers will be reduced. Together with the ability to have certain less-used popovers collapsed by default, this will make the popover more compact. Part of design: T55863 |
Revision 25b95b2 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 11, 2018, 11:21 (GMT) |
Replace text for Show/Hide panel Before the name was too long, but with new design is ok. |
July 11, 2018, 11:13 (GMT) |
Keymap: update 2.7x map |
July 11, 2018, 11:07 (GMT) |
Cleanup: remove redundant operator |
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Master Commits
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