Blender Git Commit Log

All Blender Git commits.

Page: 3156 / 8462

June 21, 2018, 13:33 (GMT)
Cleanup: some potentially critical changes in data transfer.

Removing that stuff should be valid with new depsgraph/modifiers stack
evaluation system... BUT it might not be, so rather have those in
separate own well-isolated commit.
June 21, 2018, 13:33 (GMT)
Cleanup: nuke DM out of data transfer code.

This was actually rather hairy, this code is huge and complicated, easy
to make mistakes...

Good thing is, it will allow for significant simplification and more
(name) cleanup in following commits ;)
June 21, 2018, 13:28 (GMT)
Fix Cycles incorrect versioning for automatic sample world resolution.
June 21, 2018, 13:27 (GMT)
Render process ok. spin lock ok. DON'T COMPILE
June 21, 2018, 13:26 (GMT)
Fix T55525: "Only Keyframes from Selected Channels" option in Timeline was being ignored

I was originally going to just expose the filtering options fo the timeline
too (via popover), to provide full access to the filtering options here too.
However, investigating further, that would've caused problems when trying to
use the Next/Prev Keyframe operators in other editors (see comment in code).
For now, the simpler solution is to just sync the scene-level flag (used for
this option) back to the dopesheet settings (used for generating the summary
channel used for displaying keyframes), to buy some time to investigate more
carefully.
June 21, 2018, 13:17 (GMT)
Workbench: Remove warning

When in forward rendering and Object outline was disabled every render
call created one console warning (uniform objectId not found)

this commit removes this warning
June 21, 2018, 13:04 (GMT)
Revert "Objects: when active object gets hidden, make it inactive."

This reverts commit fec97ec949, it's useful to be able to edit object
properties for hidden objects. The issue with mode locking that this
was meant to solve will be handled in another way.
June 21, 2018, 13:02 (GMT)
Merge branch 'master' into blender2.8
June 21, 2018, 12:58 (GMT)
T55570: Moved Texture drawtype as to shading popover

the use of the texture drawtype is limited. so who should we have it
this prominent on the screen. By adding it as a shading.color_type
option we should save some screenspace.
June 21, 2018, 12:54 (GMT)
UI: preference for developer extras

Currently only used for "Edit Source" feature.
June 21, 2018, 12:04 (GMT)
Fix T55568: second click event ignored

Double-click handling caused the second click to be ignored
for keymaps that only handle click.
June 21, 2018, 11:37 (GMT)
Python/BLF: add blf.color(r, g, b, a) method.

This is needed now that glColor() no longer works.
June 21, 2018, 11:25 (GMT)
Cleanup: Remove a few more references missed earlier
June 21, 2018, 11:14 (GMT)
Cleanup: Remove all old panels that Annotations will not be using
June 21, 2018, 10:57 (GMT)
Remove various checks used in the general GP layers/data panel for isolation the GP Object
June 21, 2018, 10:53 (GMT)
Fix T55573: Mode rotate on local axis crashes
June 21, 2018, 10:53 (GMT)
UI Tweak: Disable property split for GP Layers panel

There's just a single property here (opacity) under a
list widget that spans the full width of the panel.
It's not really worth having the half-size widget here.
June 21, 2018, 10:44 (GMT)
Decouple GP Object's "Layers" panel from that used for "Annotations"
Revision 244cb84 by William Reynish / Pablo Vazquez (master)
June 21, 2018, 10:41 (GMT)
UI: Single column for Rigid Body World
June 21, 2018, 10:32 (GMT)
Fix Cycles CUDA render errors with CUDA 9.2.

Work around what might be a compiler bug.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021