Blender Git Commit Log

All Blender Git commits.

Page: 3158 / 8462

June 21, 2018, 05:15 (GMT)
Graph Editor: Changing the display mode to "Drivers" mode now runs the Drivers-Editor UI setup code

This is a step towards being able to just choose the "Drivers Editor"
from the editor selector, and have everything displayed, ready to use.

Currently there are a few problems to resolve still:
1) This update callback doesn't run when changing the mode via the
editors selector in the UI. (Note: This problem also affects the
Timeline vs Dopesheet, causing a lot of initialisation work to be
skipped)

2) There's some missing redraw/refresh here to cause the properties
region to actually show. You need to resize the window for that to
happen now.
June 21, 2018, 04:58 (GMT)
Cleanup: Move logic for initialising a new Drivers editor into its own function

This shouldn't really be part of the windowmanager code. Pulling it out
now, so that we can reuse in RNA when switching display modes,
(and perhaps other places later)
June 21, 2018, 04:08 (GMT)
Remove debug prints
June 21, 2018, 04:07 (GMT)
Fix: Incorrect submodes being set in Dopesheet/Action Editor when changing modes

This commit fixes a number of problematic corner cases when switching between
editors after 2b5050a4cdfbb075d360fd39433acea07432c60b

The root cause of these issues was that mode_prev was not being set in
many cases, resulting in mode changes to the Timeline and back (via other
editors) causing Dopesheet Editors to reset back to "Action Editor" mode.

1) Creating new Dopesheet Editors (e.g. change the default 3D view to
a Dopesheet editor) would default to displaying the "Action Editor",
since mode/mode_prev == 0 represents the "Action Editor" (for backwards
compatability reasons), while mode == 3 is for the "Dopesheet"

2) If you set the Dopesheet Editor to another mode (e.g. "Grease Pencil" mode),
change to another editor (e.g. Shaders), then come back, the mode would
get reset to "Action Editor".
June 21, 2018, 03:12 (GMT)
turn off freestyle. preserve edge mark ops to to edit older files.
June 21, 2018, 02:44 (GMT)
UI fixed. active_layer is working now
June 20, 2018, 23:01 (GMT)
UI: Use Collection icon for New Collection in Outliner

Also temporarily bring back the toggle to search, since it's off by default.
June 20, 2018, 22:37 (GMT)
UI: button to create new collection in the Outliner

Expose search like in 2.7, we could make it pop on Ctrl+F to save space if needed.
Align Filter and the less used View menu to the right.

Based on mockups and feedback session with William
June 20, 2018, 22:32 (GMT)
UI: Icons for Outliner display modes

We need a better icon for Orphan Data
June 20, 2018, 19:34 (GMT)
UI: adjust menu triangle

Was not centered for single icon buttons.
June 20, 2018, 18:16 (GMT)
UI: rename "NLA Editor" -> "Nonlinear Animation"

See: T54744
June 20, 2018, 18:11 (GMT)
UI: expose Timeline as a space type

See: T54744
June 20, 2018, 17:26 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
release/scripts/startup/bl_ui/space_view3d.py
June 20, 2018, 17:12 (GMT)
Cleanup: Rename shader to keep name consistency
Revision c73a6b0 by Rohan Rathi (master)
June 20, 2018, 16:59 (GMT)
Merge branch 'blender2.8' into soc-2018-bevel
June 20, 2018, 16:54 (GMT)
UI: Second round to fix panel

I made stupids errors in previous commit
June 20, 2018, 16:50 (GMT)
Cleanup: Stupid duplicated line
June 20, 2018, 16:48 (GMT)
UI: Back proportional editing for Sculpt mode
June 20, 2018, 16:46 (GMT)
UI: expose Driver as a space type

See: T54744
June 20, 2018, 16:44 (GMT)
Silence warning in greasepencil-object branch

We don't have warnings in 2.8 because of include order.
But headers shouldn't depend on that for warnings, really.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021